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Article #321Re: Unreal w/ MMX
From: Lasse Vågsæther Karlsen
Date: Thu, 28 May 1998 00:00
Date: Thu, 28 May 1998 00:00
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On Thu, 28 May 1998 12:36:08 -0400, Mike Kirk <mk...@swi.com> wrote: >> On 27 May 1998 18:55:45 GMT, "Dietrich" <diet...@gis.net> wrote: >> >> >I don't have a 3-d card but do have a P200 w/ MMX. Does the MMX help at >> >all? I know it won't do as much as if I had a 3-D card. > >I think the MMX code is limited to the sound effects. i.e. the reason you >might get a couple extra fps is that MMX is helping the advanced sound >processing (reverb etc). I have a MMX chip, and get more fps if I turn off >the fancy sound effects, but I don't think it is worth it. I like how your >shots and sounds sound different depending where you are. > >Just my opinion, > > Mike MMX also gives you reflective surfaces, which, according to information I've found isn't available in the software 3d engine if you don't have MMX. Lasse Vågsæther Karlsen _lasse.karlsen_@_antispam.stavanger.online.no_ (remove _'s and antispam. from above email if you wish to reply by email)
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From: Lasse Vågsæther Karlsen <_lasse.karlsen_@_antispam.stavanger.online.no_> Subject: Re: Unreal w/ MMX Date: 1998/05/28 Message-ID: <356ed740.33913809@192.168.0.2> X-Deja-AN: 357422793 References: <01bd89a1$7b8e3860$0cfcd2d0@dietrichathome.avcinc.com> <356c95b9.1770698@news.flash.net> <Pine.SUN.3.95.980528123216.8776C-100000@ontario> Mime-Version: 1.0 Organization: Telenor Online Public Access Newsgroups: alt.games.unreal Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit