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Article #321

Re: Unreal w/ MMX

#321
From: Lasse Vågsæther Karlsen
Date: Thu, 28 May 1998 00:00
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On Thu, 28 May 1998 12:36:08 -0400, Mike Kirk <mk...@swi.com> wrote:

>> On 27 May 1998 18:55:45 GMT, "Dietrich" <diet...@gis.net> wrote:
>> 
>> >I don't have a 3-d card but do have a P200 w/ MMX.  Does the MMX help at
>> >all?  I know it won't do as much as if I had a 3-D card.
>
>I think the MMX code is limited to the sound effects. i.e. the reason you
>might get a couple extra fps is that MMX is helping the advanced sound
>processing (reverb etc). I have a MMX chip, and get more fps if I turn off
>the fancy sound effects, but I don't think it is worth it. I like how your
>shots and sounds sound different depending where you are.
>
>Just my opinion,
>
>	Mike

MMX also gives you reflective surfaces, which, according to
information I've found isn't available in the software 3d engine if
you don't have MMX.
Lasse Vågsæther Karlsen
_lasse.karlsen_@_antispam.stavanger.online.no_
(remove _'s and antispam. from above email if you wish to reply by email)
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From: Lasse Vågsæther Karlsen
 <_lasse.karlsen_@_antispam.stavanger.online.no_>
Subject: Re: Unreal w/ MMX
Date: 1998/05/28
Message-ID: <356ed740.33913809@192.168.0.2>
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