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Article #174672

Re: SW to use for Map design

#174672
From: goPostal
Date: Sun, 11 Mar 2007 18:40
38 lines
2590 bytes
"Kosta Xonis" <ChaosKosta@web.de> wrote in message 
news:esv5h4$bvl$00$1@news.t-online.com...
> Hi,
>
> so there is at least _some_ life in here ! ;)
>
> I was wondering if there is a short 'n' quick summary, what software to 
> use to design a map, other than 3ds...
>
> I am used to blender, and would like to make a "walk-around" of a 
> buildings cluster to show visitors around. And using UnrealED to do the 
> architectural parts seems to be a PITA to me... (Well, I am used to an 
> other UI approach for construction-like software)
>
> Alternatively I'd appreciate hints to (SORRY) other engines also...
>
> Thanks a lot, and sorry for the NOISE CAUSED ! (SCNR!! ;) )
>
> -- 
> Kosta
>

At one time there was a movement to port the UT engine to displaying an 
architectural display to showcase buildings. This was used as the first 
"BIG" thing:

http://www.fileplanet.com/22623/20000/fileinfo/VRND---Notre-Dame-Cathedral

It's a virtual tour of Notre Dame cathedral that uses the unreal engine. You 
don't need UT installed to run this as it is independent. I rather liked 
where this was heading but it all just sort of died. I'd guess it was 
because the texture creating and loading was such a PITA. I messed with 
UT2K4 editor for a while and I'd loved to have seen this project done on 
that engine but it didn't happen.
I'm not sure what is out there in the autocad community, but I'd wager they 
have a much better system of doing what you want but I'd also guess there is 
a pretty steep learning curve to go with it. 
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From: "goPostal" <agutgopostal@hotmail.com>
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Subject: Re: SW to use for Map design
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