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Article #174573Re: John Carmack's QuakeCon 2005 Keynote - complete transcript
From: Andrew
Date: Tue, 16 Aug 2005 09:38
Date: Tue, 16 Aug 2005 09:38
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On Tue, 16 Aug 2005 09:59:57 +0100, "Paul Moloney" <paul_moloney@hotmail.com> wrote: >He doesn't appear to mention actual gameplay once, does he? JC writes engines very well, unfortunately the people at id who are supposed to write the gameplay aren't as talented. -- Andrew, contact via interpleb.blogspot.com Help make Usenet a better place: English is read downwards, please don't top post. Trim replies to quote only relevant text. Check groups.google.com before asking an obvious question.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!newsfeed00.sul.t-online.de!t-online.de!news.karotte.org!fu-berlin.de!uni-berlin.de!individual.net!not-for-mail From: Andrew <spamtrap@localhost.> Newsgroups: alt.games.doom, alt.games.unreal, alt.games.video.fps, comp.sys.ibm.pc.games.action Subject: Re: John Carmack's QuakeCon 2005 Keynote - complete transcript Date: Tue, 16 Aug 2005 10:38:12 +0100 Lines: 12 Message-ID: <vsc3g1pms23ea8s9c22erf1q2gp8p5v15l@4ax.com> References: <1q2dnfy4ys7uT53eRVn-tw@comcast.com> <4301aa53$0$83690$892e7fe2@authen.white.readfreenews.net> Mime-Version: 1.0 X-Trace: individual.net bhdecE+JRnrREJBNn9DZMQIPIRQcKsH0JEI/KejRghD63itl9D X-Newsreader: Forte Agent 3.0/32.763 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit