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Article #174566Re: John Carmack's QuakeCon 2005 Keynote - complete transcript
From: knight37
Date: Thu, 18 Aug 2005 14:40
Date: Thu, 18 Aug 2005 14:40
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Walter Mitty wrote: > knight37 wrote: > > > > > > You use quotes on those words but I never did use that phrase, so I > > would appreciate it if you didn't "quote" me with shit I never wrote. > > > > Apologies : it was a misquote : here's your original - > > "Aside from that, it's debatable whether or not Quake 3 is of any use > besides FPS games. And not only that, it takes a LOT more than just > source code to make a game. And Quake 3 is really outdated now, so any > game that used that technology, unless they do a lot of tweaking, > probably isn't going to be commercially viable." > > And sensible too : either though I do get the idea that you're not JC's > biggest fan :; I'm not his biggest fan, no. I admire his accomplishments in 3D gaming engine technology. But I am no Carmack fanboy. I fail to see how stating my opinion about the value of Quake 3's engine today betrays anything about my views of Carmack himself, however. All I said in this thread was something to the effect of -- he could have written Quake 4 in the time it took to do this speech. That was supposed to be a joke, BTW. He did kind of ramble a bit in his speech, and I was merely poking a little fun at it. I see value in Quake 3's source release for modders and such, especially for the educational value, but I don't see it as all that valuable for commercial endeavors. I mean, lets say you get that code today. By the time that you could write a game around it it's probably 18 months or possibly 2 years later. In 2007, do you think that a Quake-3 Engine game is going to be commercially viable? I doubt it, but of course, I suppose anything is possible. :) Knight37
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!news.glorb.com!postnews.google.com!g49g2000cwa.googlegroups.com!not-for-mail From: "knight37" <knight37m@gmail.com> Newsgroups: alt.games.doom, alt.games.unreal, alt.games.video.fps, comp.sys.ibm.pc.games.action Subject: Re: John Carmack's QuakeCon 2005 Keynote - complete transcript Date: 18 Aug 2005 07:40:00 -0700 Organization: http://groups.google.com Lines: 39 Message-ID: <1124376000.941207.47520@g49g2000cwa.googlegroups.com> References: <1q2dnfy4ys7uT53eRVn-tw@comcast.com> <Xns96B3C855A139Eknight37m@130.133.1.4> <3mgu3hF16tj5kU3@uni-berlin.de> <1124313584.861705.192560@g49g2000cwa.googlegroups.com> <3mj077F173gb7U2@uni-berlin.de> NNTP-Posting-Host: 12.155.32.5 Mime-Version: 1.0 X-Trace: posting.google.com 1124376006 6214 127.0.0.1 (18 Aug 2005 14:40:06 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Thu, 18 Aug 2005 14:40:06 +0000 (UTC) In-Reply-To: <3mj077F173gb7U2@uni-berlin.de> User-Agent: G2/0.2 Complaints-To: groups-abuse@google.com Injection-Info: g49g2000cwa.googlegroups.com; posting-host=12.155.32.5; posting-account=sOuhnQ0AAABhcmuqA6fDlFPvGJm_4om- Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit