Article View: alt.games.unreal
Article #174441Re: Shaded Textures turning pitch black.
From: ShutEye
Date: Mon, 04 Oct 2004 23:15
Date: Mon, 04 Oct 2004 23:15
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> Hey guys, > > I run the 226b patch for Unreal, and I'm not sure what version of > OpenGL/D3D drivers I'm using. I am currently playing the level after > the Water God level. I've noticed that when the lighting shades an > object, the object can turn completely dark and it doesn't look right. > This was noticable after you get off the small raft on the river part > and onto the steps. The steps are bright and colorful yet the raft, > which was normal-turned-dark on the way was pitch black. It appears > like this in D3D and OpenGl. I have a GeForce FX 5900XT with the 61.77 > drivers. Take a look at www.oldunreal.com - especially their 'special patch' section. I've my Unreal running with the textures from UT :) ShutEye
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!t-online.de!news.tele.dk!not-for-mail From: "ShutEye" <no@no.no> Newsgroups: alt.games.unreal References: <1096572486.461208.194830@k17g2000odb.googlegroups.com> Subject: Re: Shaded Textures turning pitch black. Date: Tue, 5 Oct 2004 01:15:25 +0200 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.2180 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.2180 X-RFC2646: Format=Flowed; Original Lines: 18 Message-ID: <4161d97d$0$165$edfadb0f@dtext01.news.tele.dk> Organization: TDC Totalloesninger NNTP-Posting-Host: 80.198.41.207 X-Trace: 1096931709 dtext01.news.tele.dk 165 80.198.41.207:55353 X-Complaints-To: abuse@post.tele.dk MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit