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Article #173936

Re: Unreal II opinions

#173936
From: Nick Sadler
Date: Fri, 18 Jul 2003 14:02
46 lines
2945 bytes
to look at what a "game" is -

Deus ex is an interactive nararative, a sophisticated one, but nonetheless
that's all it is

"game" implies "play" - chess is a game,  it's not shipped with a story
about 2 rival monarchies.
poker's a great game.. Baseball, cricket, soccer,  Golf.. great games,
games are about skill.. performance, goals, rewards, progression and style,
the attainable perfect performance/virtuoso performance
games outside of the digital realm are hardly ever guided by stories - maybe
except cluedo but then the story is the reward at the end, so we can't count
it..

Deus ex/Half life/unreal they're all interactive narratives using fpp
gameplay as a vehicle to get from the start to the finish

Games don't need narrative, and what I was attempting to say is that a truly
great game doesn't need a backstory, no matter how deep.
Unreal 2 is certainly not a great game - it's mediocre as a story, mediocre
as a game, mediocre as a film
and it would make a nice change for a game to come to the market that had no
story to cloud it.

something like tetris that was pure play -
Vib Ribbon seems interesting although I haven't played it..

Deus Ex 2 and half life 2 do excite me though - Can't wait.




<DeadDred@nospam mail.com> wrote in message
news:929fhvchrmj5h30hkndj098hlvqm4c3q04@4ax.com...
> On Fri, 18 Jul 2003 08:14:19 +0100, "Nick Sadler" <zender@**no
> spam**blueyonder.co.uk> wrote:
>
> >It sucked because it was a film - one long interactive cutscene.. and not
a
> >game - the greatest games ever created don't have narrative.. ( tetris
for
> >example )
>
> Deus Ex disproves that theory.
>
> DeadDred(ShaMaN)
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