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Article #173714

Critical appError in Unreal:ReturnToNaPali

#173714
From: Samson
Date: Thu, 19 Jun 2003 22:52
39 lines
2592 bytes
(a.g.unreal looks dead so I'm posting to a.g.u.t, in the hope that someone
might take a walk down memory lane with me...)

After saving and reloading several times within a level in the single-
player game -- and it's happened in a couple of levels -- it becomes
impossible to reload any savegames from that level. It is still possible to
load a game saved after starting a subsequent level. Though this doesn't
help when one hasn't finished the level that won't load anymore.

It's vers. 226, Unreal Gold, and it only happens in the Mission Pack
(AFAIK, anyway. It never happened in the original.) Info from the
log follows. I wasn't able to find anything referring to 'server capacity'
in any of the .ini files so that I might twiddle with it. And I did try
reinstalling, reinserting the savegame slots, which was to no avail.
The games that would load before still loaded, the ones that wouldn't
wouldn't.

Any ideas?

--
Warning: Login failed: Server is already at capacity.
Critical: appError called:
Critical: Server is already at capacity.
Exit: Executing UObject::StaticShutdownAfterError
Exit: UGalaxyAudioSubsystem::ShutdownAfterError
Exit: Executing UWindowsClient::ShutdownAfterError
Log: DirectDraw End Mode
Exit: UD3DRenderDevice::ShutdownAfterError
Critical: MatchViewportsToActors
Critical: (foundry)
Critical: ClientInit
Critical: UGameEngine::LoadMap
Critical: LoadURL
Critical: UGameEngine::Browse
Critical: ClientTravel
Critical: UGameEngine::Tick
Critical: UpdateWorld
Critical: MainLoop
Exit: appExit
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From: "Samson" <sams...@hotmail.com>
Newsgroups: alt.games.unreal.tournament,alt.games.unreal
Subject: Critical appError in Unreal:ReturnToNaPali
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