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Article #116

Re: Finished Unreal: Impressions

#116
From: cha... Tater
Date: Tue, 26 May 1998 00:00
39 lines
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On Tue, 26 May 1998 18:24:13 -0400, "Bill Williams"
<bsw...@mpinet.nospam.net> enlightened us with:

>I just finished Unreal (took about 30 hours on medium skill) and here are
>some of the thoughts I had. First here is the system I used:
>Pentium 200 (non-mmx)
>64 mb Sdram
>Diamond Viper v330
>CL Voodoo2 (12 mb)
>CL SB Awe 64 Gold
>
yada, yada
>
>Replies Welcome.
>--
>remove nospam from my email address to reply (damn spammers)
>bsw...@mpinet.nospam.net
>
>
I think a lot of the criticism put to Unreal can be chalked up to
comparing it to Q2 when it is a different game (a similar predicament
that Half-Life will probably have.  Q2 is run around, shoot hordes of
monsters that come after ya, and win the game.  I think Unreal is very
different because it takes more than one shot to kill monsters, the
levels are bigger making you explore (sometimes get lost), and the
weapons don't do as much damage.  While I think Unreal is very good
and unique (sp, mp is a whole nother can o' worms) I think it is
definitely not Q2, but not in a bad way.  It's just different.  I
think Unreal appeals to me right now b/c at this moment I am playing
more strategy mods in Q2 than DM and the SP in Unreal is more like a
strategy mod to Q2 than a DM mod.  
	As for MP, I played last night and it was very unplayable.  My
experience wasn't good, but afterwards I just chalked that up to an
unfinished MP code, that I had 5 servers to choose from, and that I
jumped right in not really knowing what the weapons did or were like.
--
Pimp Slap[AGQ2]
ICQ # 8154701
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From: cha...@NOSPAMearthlink.net (Tater)
Subject: Re: Finished Unreal: Impressions
Date: 1998/05/26
Message-ID: <356b495e.2099901@news.earthlink.net>
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