Article View: alt.games.unreal
Article #103custom classes and skins
From: Mitchell S. Honnert
Date: Tue, 26 May 1998 00:00
Date: Tue, 26 May 1998 00:00
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Is there a way to utilize custom classes and skins in Unreal? I've visited the some of the big Unreal web sites and not seen anything on this topic. I thought I read in the readme.txt about a momentary delay in multiplayer mode when a new player joins the server which is caused by the upload of classes and skins. Is this true? Does an Unreal server automatically upload custom classes and skins? (If so, this would -- for better or for worse -- really increase the use of custom classes and skins.) I'm sure that much of the creative energy that has gone into creating Quake II models and skins will get transferred to Unreal. With the increased details of players in Unreal, I expect to see some awesome classes/skins. With all of the problems with multiplayer, I don't consider this to be a high priority, but I'm still curious. - Mitchell S. Honnert
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From: "Mitchell S. Honnert" <hon...@one.net> Subject: custom classes and skins Date: 1998/05/26 Message-ID: <356b10c4.0@news.one.net> X-Deja-AN: 356710052 X-MimeOLE: Produced By Microsoft MimeOLE V4.71.1712.3 X-Trace: 26 May 1998 14:58:12 -0500, 206.112.203.233 Organization: OneNet Communications News Hub Newsgroups: alt.games.unreal MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit