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Article #103

custom classes and skins

#103
From: Mitchell S. Honnert
Date: Tue, 26 May 1998 00:00
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Is there a way to utilize custom classes and skins in Unreal?

I've visited the some of the big Unreal web sites and not seen anything on
this topic.  I thought I read in the readme.txt about a momentary delay in
multiplayer mode when a new player joins the server which is caused by the
upload of classes and skins.  Is this true?  Does an Unreal server
automatically upload custom classes and skins?  (If so, this would -- for
better or for worse -- really increase the use of custom classes and skins.)

I'm sure that much of the creative energy that has gone into creating Quake
II models and skins will get transferred to Unreal.  With the increased
details of players in Unreal, I expect to see some awesome classes/skins.

With all of the problems with multiplayer, I don't consider this to be a
high priority, but I'm still curious.

 - Mitchell S. Honnert
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From: "Mitchell S. Honnert" <hon...@one.net>
Subject: custom classes and skins
Date: 1998/05/26
Message-ID: <356b10c4.0@news.one.net>
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