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Thread View: alt.games.unreal.tournament
7 messages
7 total messages Started by ]\/[att |{owalski Sun, 19 Sep 1999 00:00
Extra UT Demo level
#398
Author: ]\/[att |{owalski
Date: Sun, 19 Sep 1999 00:00
4 lines
724 bytes
Get your DOM-Sesmar, make a copy of it, and call the copy DM-Sesmar. Put
them both back in UTdemo\maps or whatever. Voila "extra" dm level.

Matt
Re: Extra UT Demo level
#399
Author: Stormchild
Date: Sun, 19 Sep 1999 00:00
13 lines
1068 bytes
Do the same with the CTF map. Works as well. Just working on ways to get
other things to work  :-)

--
Stormchild <AntiCamp>
]\/[att |{owalski <Matt@g0rdg.clara.nett> wrote in message
news:915F3.5753$O4.199618@nnrp4.clara.net...
> Get your DOM-Sesmar, make a copy of it, and call the copy DM-Sesmar. Put
> them both back in UTdemo\maps or whatever. Voila "extra" dm level.
>
> Matt
>
>
Question (was Re: Extra UT Demo level)
#400
Author: RichieH
Date: Tue, 21 Sep 1999 00:00
28 lines
1563 bytes
]\/[att |{owalski <Matt@g0rdg.clara.nett> wrote in message
news:915F3.5753$O4.199618@nnrp4.clara.net...
> Get your DOM-Sesmar, make a copy of it, and call the copy DM-Sesmar. Put
> them both back in UTdemo\maps or whatever. Voila "extra" dm level.
>
> Matt

I've just copied those two files to make extra levels...
Now, on to the question.

Unreal and Unreal Tournament use the same engine, right? Just optimised for
UT.
On the Unreal Mission Pak: Return to Na Pali, it says "All new Unreal
Missions for Unreal AND Unreal Tournament"

Does this mean that in the full release at least, we will be able to use
levels made for the original Unreal? More to the point, can we use them in
the demo?


--
Seeya
RichieH

Simpson's Petition, somewhat redundant with the new episodes on
Louise's Bits, 280 pics
Both at www.harding46.freeserve.co.uk
Re: Question (was Re: Extra UT Demo level)
#401
Author: President Skroob
Date: Tue, 21 Sep 1999 00:00
18 lines
1121 bytes
RichieH wrote in message >
>Does this mean that in the full release at least, we will be able to use
>levels made for the original Unreal?

Yes

>More to the point, can we use them in
>the demo?

and no - they have disabled 3rd party maps in the demo

Skroob

skr...@hugh-macd.freeserve.co.uk
--------------------------------
Lone Starr: "On this ship you're to refer to me as 'idiot', not 'you
captain'!"
Re: Question (was Re: Extra UT Demo level)
#402
Author: President Skroob
Date: Tue, 21 Sep 1999 00:00
22 lines
1844 bytes
Epic seem to have disabled using any maps other than the ones that came with
the demo in the first place.

I think with respect to using Unreal levels in UT, if they don't re-use the
Unreal textures (although, saying that, there are some .utx files in the
Textures directory of UTDemo that have the same name as Unreal ones) you
will have to port the levels across. This will mean making all the textures
in your map one texture, putting that one into it's own .utx file, copying
this file, and the map across to UT, and then re-texturing it there.

Skroob

skr...@hugh-macd.freeserve.co.uk
--------------------------------
Colonel Sandurz: "Prepare ship for light speed!"
Dark Helmet:     "No no no, light speed is too slow."
Sandurz:         "Light speed too slow?"
Dark Helmet:     "Yes we're gonna have to go right to ... ludicrous speed."
Crew:            "Huh?! Huh?!"
Sandurz:         "Ludicrous speed? Sir we've never gone that fast before. I
don't know if the ship can take it."
Dark Helmet:     "What's the matter Colonel Sandurz? Chicken?"
Re: Question (was Re: Extra UT Demo level)
#403
Author: RichieH
Date: Tue, 21 Sep 1999 00:00
37 lines
1763 bytes
President Skroob <skr...@hugh-macd.freeserve.co.uk> wrote in message
news:7s87ve$uon$1@news6.svr.pol.co.uk...
>
> RichieH wrote in message >
> >Does this mean that in the full release at least, we will be able to use
> >levels made for the original Unreal?
>
> Yes

Good...

> >More to the point, can we use them in
> >the demo?
>
> and no - they have disabled 3rd party maps in the demo
>
> Skroob

Damn.

But... how are we going to be able to use them? Maps for the original Unreal
will use textures from the original Unreal which won't be in the new one. Or
are they going to include all the original textures purely for this purpose?

Also, why don't people design some extra levels for the demo? I would have
thought if someone did one, they just dump it in the maps directory like
those copied maps.


--
Seeya
RichieH

Simpson's Petition, somewhat redundant with the new episodes on
Louise's Bits, 280 pics
Both at www.harding46.freeserve.co.uk
Re: Question (was Re: Extra UT Demo level)
#404
Author: RichieH
Date: Wed, 22 Sep 1999 00:00
27 lines
1794 bytes
-Retr0virus- <nu...@voyager.net> wrote in message
news:37e7d97b$0$11110@news.voyager.net...
> On Tue, 21 Sep 1999 19:44:21 +0100, "President Skroob"
> <skr...@hugh-macd.freeserve.co.uk> did say:
>
> >Epic seem to have disabled using any maps other than the ones that came
with
> >the demo in the first place.
>
> Some servers are renaming (for example) the CTF map and putting DM in
> front of it so it can be used as a DM map....the demo downloads the
> map as if it were new and lets you play it in DM mode.
>
> It's strange that the demo allows downloading in the first place...

You can copy and rename it locally and this works. I've found the CTF map to
suck on DM play, the bots don't go anywhere, they just tend to stand still.


--
Seeya
RichieH

Simpson's Petition, somewhat redundant with the new episodes on
Louise's Bits, 280 pics
Both at www.harding46.freeserve.co.uk
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