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Thread View: alt.games.unreal.tournament
22 messages
22 total messages Started by Checker Co30 Mon, 13 Sep 1999 00:00
UT Demo weapons
#266
Author: Checker Co30
Date: Mon, 13 Sep 1999 00:00
21 lines
1523 bytes
Start quote:
"Unreal Tournament Demo Weapons Revealed

 13 September - PC Zone -- Just the mention of Unreal Tournament is enough
to set even the strongest gamer drooling, so what chance have we got when
the weapons that will appear in the demo are announced? Mercy!

In a recent post to the official GT Unreal Tournament forum, Epic's very own
CliffyB gave us some insight - and we're talking some serious kit here. The
Rocket Launcher (1) will be there for your blasting pleasure, and for sheer
fun, what could beat the Pulse Gun (2). You'll also be happy to discover the
presence of the Shock rifle (3), the Mini Gun (4), the Impact Hammer (5),
the Enforcer/Dual Enforcers (6) and last, but by no means least, the
Translocator (7). Seven weapons - now that's a demo.

Feel free to indulge in some maniacal laughter at this point"

So .. no Unreal weapons I see :-(  Please tell me I can't read right.

End transmission.
-Checker (Co30)
Re: UT Demo weapons
#267
Author: Justin
Date: Mon, 13 Sep 1999 00:00
26 lines
1699 bytes
On Mon, 13 Sep 1999 21:52:42 +0200, "Checker (Co30)"
<b.f...@cable.a2000.nl> wrote:

>In a recent post to the official GT Unreal Tournament forum, Epic's very own
>CliffyB gave us some insight - and we're talking some serious kit here. The
>Rocket Launcher (1) will be there for your blasting pleasure, and for sheer
>fun, what could beat the Pulse Gun (2). You'll also be happy to discover the
>presence of the Shock rifle (3), the Mini Gun (4), the Impact Hammer (5),
>the Enforcer/Dual Enforcers (6) and last, but by no means least, the
>Translocator (7). Seven weapons - now that's a demo.
>
>Feel free to indulge in some maniacal laughter at this point"
>
>So .. no Unreal weapons I see :-(  Please tell me I can't read right.

Many of the weapons are simply modified Unreal weapons with new skins
(which many won't like).  The Rocket Launcher is a modified eightball,
the Pulse Gun is new to UT (and very cool), the Shock Rifle is a
modified ASMD, the Mini-Gun is the same as Unreal's minigun except it
fires faster iirc and thus is very deadly, the Impact Hammer is a
modified Flak Cannon, the Enforcer is simply the same as the Automag,
the Dual Enforcer is awesome and is two automags (some Unreal mods
have this), the Translocator is not a weapon but a tool.

Justin
Aragorn*nz(zen)
Re: UT Demo weapons
#270
Author: Evil Cartman
Date: Mon, 13 Sep 1999 00:00
43 lines
2426 bytes
Ah but the Translocator *can* be used as a weapon .. fire it at the person
and he/she/it catches it then you teleport to kill them :)   Also, the
weapons are not just re-skined,  all are new models with higher res skins
(not to mention the digital readouts hehe).  Impact hammer is brand new not
a worked over flak cannon.

--
<<The Beany Dog Clan>>
ICQ# 36011198


Justin <aragorn@ihug.co.nz.remove> wrote in message
news:37dd7459.820469@news.akl.ihug.co.nz...
> On Mon, 13 Sep 1999 21:52:42 +0200, "Checker (Co30)"
> <b.f...@cable.a2000.nl> wrote:
>
> >In a recent post to the official GT Unreal Tournament forum, Epic's very
own
> >CliffyB gave us some insight - and we're talking some serious kit here.
The
> >Rocket Launcher (1) will be there for your blasting pleasure, and for
sheer
> >fun, what could beat the Pulse Gun (2). You'll also be happy to discover
the
> >presence of the Shock rifle (3), the Mini Gun (4), the Impact Hammer (5),
> >the Enforcer/Dual Enforcers (6) and last, but by no means least, the
> >Translocator (7). Seven weapons - now that's a demo.
> >
> >Feel free to indulge in some maniacal laughter at this point"
> >
> >So .. no Unreal weapons I see :-(  Please tell me I can't read right.
>
> Many of the weapons are simply modified Unreal weapons with new skins
> (which many won't like).  The Rocket Launcher is a modified eightball,
> the Pulse Gun is new to UT (and very cool), the Shock Rifle is a
> modified ASMD, the Mini-Gun is the same as Unreal's minigun except it
> fires faster iirc and thus is very deadly, the Impact Hammer is a
> modified Flak Cannon, the Enforcer is simply the same as the Automag,
> the Dual Enforcer is awesome and is two automags (some Unreal mods
> have this), the Translocator is not a weapon but a tool.
>
> Justin
> Aragorn*nz(zen)
Re: UT Demo weapons
#274
Author: gr... Graham
Date: Mon, 13 Sep 1999 00:00
27 lines
1608 bytes
On Mon, 13 Sep 1999 22:05:26 GMT, aragorn@ihug.co.nz.remove (Justin)
wrote:

>Many of the weapons are simply modified Unreal weapons with new skins
>(which many won't like).  The Rocket Launcher is a modified eightball,
>the Pulse Gun is new to UT (and very cool), the Shock Rifle is a
>modified ASMD, the Mini-Gun is the same as Unreal's minigun except it
>fires faster iirc and thus is very deadly, the Impact Hammer is a
>modified Flak Cannon, the Enforcer is simply the same as the Automag,
>the Dual Enforcer is awesome and is two automags (some Unreal mods
>have this), the Translocator is not a weapon but a tool.
>
>Justin
>Aragorn*nz(zen)

That Green Blooby thing is ok too......
8-)

Seriously though, I don't like the way they've messed up the flack
though...doesn't feel right.

-
Grim(Co30-UK)
Crusties Homepage, Unreal NG FAQ , SP Walkthru, Custom Maps for Playland and Uglydogs Jump House plus other Unreal goodies at:
http://www.grim.clara.net/
Mappers Monastery Reviews.
http://mapmon.quake3nation.com/ 
Re: UT Demo weapons
#277
Author: Tim Sawyer
Date: Mon, 13 Sep 1999 00:00
7 lines
850 bytes
Checker (Co30) <b.f...@cable.a2000.nl> wrote in message
news:7rjkkn$hl4$1@weber.a2000.nl...
> So .. no Unreal weapons I see :-(  Please tell me I can't read right.

Er, minigun?

Tim.
Re: UT Demo weapons
#283
Author: Allan K GigaShadow
Date: Mon, 13 Sep 1999 00:00
9 lines
911 bytes
mwuahahahahaha

Isn't the pulse rifle a modified version of the ASMD?

--
Allan K "GigaShadow(WW-DK)"
ICQ #41749271
"Oh no it's much worse. If you do not tell us the shield code, we will give
your daughter back....her old nose!!!"
Re: UT Demo weapons
#268
Author: Justin
Date: Tue, 14 Sep 1999 00:00
12 lines
778 bytes
On Mon, 13 Sep 1999 18:49:56 -0700, "Evil Cartman"
<nvls...@Mdcsi.net> wrote:

>Impact hammer is brand new not
>a worked over flak cannon.

<cough> Yes indeed, you can tell I've been away for a while can't you.
Shame I can't really play at Vixens anymore.  Need to try another isp
again.

Justin
Aragorn*nz(zen)
Re: UT Demo weapons
#269
Author: Evil Cartman
Date: Tue, 14 Sep 1999 00:00
20 lines
1251 bytes
hehehehe   I might not be able to play much there either,  my pings have
gotten worse with this new modem :(  gonna see if I can sort it out without
giving back the modem

--
<<The Beany Dog Clan>>
ICQ# 36011198


Justin <aragorn@ihug.co.nz.remove> wrote in message
news:37ddcfc4.5981554@news.akl.ihug.co.nz...
> On Mon, 13 Sep 1999 18:49:56 -0700, "Evil Cartman"
> <nvls...@Mdcsi.net> wrote:
>
> <cough> Yes indeed, you can tell I've been away for a while can't you.
> Shame I can't really play at Vixens anymore.  Need to try another isp
> again.
>
> Justin
> Aragorn*nz(zen)
Re: UT Demo weapons
#271
Author: Justin
Date: Tue, 14 Sep 1999 00:00
13 lines
1023 bytes
On Tue, 14 Sep 1999 00:01:08 -0700, "Evil Cartman"
<nvls...@Mdcsi.net> wrote:

>hehehehe   I might not be able to play much there either,  my pings have
>gotten worse with this new modem :(  gonna see if I can sort it out without
>giving back the modem

The strange part for me is that since my current gaming ISP switched
to new routing, the pings ping, tracert and visualroute give are
380'ish yet in game they're 600-900.  Confusing.  Not just me as well.

Justin
Aragorn*nz(zen)
Re: UT Demo weapons
#272
Author: DeadDred mail.com
Date: Tue, 14 Sep 1999 00:00
12 lines
1251 bytes
On Tue, 14 Sep 1999 11:11:21 GMT, aragorn@ihug.co.nz.remove (Justin)
wrote:

>The strange part for me is that since my current gaming ISP switched
>to new routing, the pings ping, tracert and visualroute give are
>380'ish yet in game they're 600-900.  Confusing.  Not just me as well.
>
Tim Sweeney covered this in a quote last week, it is to do with the
way ping data is handled differently to game data. He is changing the
ingame browser so it will be inline with what you see in the game.

DeadDred (Co30)
Re: UT Demo weapons
#275
Author: Joe Bloggs
Date: Tue, 14 Sep 1999 00:00
26 lines
1383 bytes
>
> That Green Blooby thing is ok too......
> 8-)

Your kidding? that was....less than okay.
>
> Seriously though, I don't like the way they've messed up the flack
> though...doesn't feel right.

I agree, you shouldnt piss around with a weapon as good as the flak cannon.

Still, Im hoping the tooth fairy will implement the Qaud shot, it looked
cool, even if it didnt work!

Cheers
Mike


>
> -
> Grim(Co30-UK)
> Crusties Homepage, Unreal NG FAQ , SP Walkthru, Custom Maps for Playland
and Uglydogs Jump House plus other Unreal goodies at:
> http://www.grim.clara.net/
> Mappers Monastery Reviews.
> http://mapmon.quake3nation.com/
Re: UT Demo weapons
#278
Author: Checker Co30
Date: Tue, 14 Sep 1999 00:00
15 lines
964 bytes
thank you for proving I can't read ;-)
I had seen that one. :-)
-Checker (Co30)

Tim Sawyer wrote in message ...
>Checker (Co30) <b.f...@cable.a2000.nl> wrote in message
>news:7rjkkn$hl4$1@weber.a2000.nl...
>> So .. no Unreal weapons I see :-(  Please tell me I can't read right.
>
>Er, minigun?
>
>Tim.
>
>
>
Re: UT Demo weapons
#279
Author: Tim Sawyer
Date: Tue, 14 Sep 1999 00:00
23 lines
1234 bytes
No probs - I bet you can shoot better than me... :-)

Tim.

Checker (Co30) <b.f...@cable.a2000.nl> wrote in message
news:7rlkca$jhc$1@weber.a2000.nl...
> thank you for proving I can't read ;-)
> I had seen that one. :-)
> -Checker (Co30)
>
> Tim Sawyer wrote in message ...
> >Checker (Co30) <b.f...@cable.a2000.nl> wrote in message
> >news:7rjkkn$hl4$1@weber.a2000.nl...
> >> So .. no Unreal weapons I see :-(  Please tell me I can't read right.
> >
> >Er, minigun?
> >
> >Tim.
> >
> >
> >
>
>
Re: UT Demo weapons
#280
Author: Checker Co30
Date: Tue, 14 Sep 1999 00:00
14 lines
1034 bytes
That depends on how good you are ;-)
-Checker (Co30)

Tim Sawyer <wrote in message
> No probs - I bet you can shoot better than me... :-)
>
> Tim.
>
> Checker (Co30) wrote in message
>
> > thank you for proving I can't read ;-)
> > I had seen that one. :-)
> > -Checker (Co30)
> >
Re: UT Demo weapons
#281
Author: Tim Sawyer
Date: Tue, 14 Sep 1999 00:00
22 lines
1184 bytes
Lets not go there. :-)

Tim.

Checker (Co30) <b.f...@cable.a2000.nl> wrote
> That depends on how good you are ;-)
> -Checker (Co30)
>
> Tim Sawyer <wrote in message
> > No probs - I bet you can shoot better than me... :-)
> >
> > Tim.
> >
> > Checker (Co30) wrote in message
> >
> > > thank you for proving I can't read ;-)
> > > I had seen that one. :-)
> > > -Checker (Co30)
> > >
>
>
>
Re: UT Demo weapons
#284
Author: Checker Co30
Date: Tue, 14 Sep 1999 00:00
37 lines
2230 bytes
hehehe .. first post here. I think I am doing fine :-)
But seriouse, why all the new names ? One of the best things in Unreal where
..ARG ARE the weapons. I read a review for Unreal, and the man said the
weapons where bad because you needed to learn how to use them, and that is
still one of the most fun parts of the game. Combine the weapons with
tactics, use the weapons to benifet the tactic, etc. So much variation. I
tried Q3 test, and I constantly pushed the secundariy fire button, and
missed it.
Why the hell change an originall game ... for commerce reasons ?
-Checker (Co30)

Checker (Co30) wrote in message
>Start quote:
>"Unreal Tournament Demo Weapons Revealed
>
> 13 September - PC Zone -- Just the mention of Unreal Tournament is enough
>to set even the strongest gamer drooling, so what chance have we got when
>the weapons that will appear in the demo are announced? Mercy!
>
>In a recent post to the official GT Unreal Tournament forum, Epic's very
own
>CliffyB gave us some insight - and we're talking some serious kit here. The
>Rocket Launcher (1) will be there for your blasting pleasure, and for sheer
>fun, what could beat the Pulse Gun (2). You'll also be happy to discover
the
>presence of the Shock rifle (3), the Mini Gun (4), the Impact Hammer (5),
>the Enforcer/Dual Enforcers (6) and last, but by no means least, the
>Translocator (7). Seven weapons - now that's a demo.
>
>Feel free to indulge in some maniacal laughter at this point"
>
>So .. no Unreal weapons I see :-(  Please tell me I can't read right.
>
>End transmission.
>-Checker (Co30)
>
>
Re: UT Demo weapons
#273
Author: Justin
Date: Wed, 15 Sep 1999 00:00
12 lines
1107 bytes
On Tue, 14 Sep 1999 20:23:00 -0700, DeadDred@nospam mail.com wrote:

>Tim Sweeney covered this in a quote last week, it is to do with the
>way ping data is handled differently to game data. He is changing the
>ingame browser so it will be inline with what you see in the game.

Yeah, I know that the ingame browser and stat net are flawed but
unfortunately this is somewhat more major in that it affects all games
:-(.  I'm consulting with my ISP at the moment :-)

Justin
Aragorn*nz(zen)
Re: UT Demo weapons
#282
Author: Checker Co30
Date: Wed, 15 Sep 1999 00:00
28 lines
1327 bytes
Okay .. we wont ... aren't we already ??? ;-)
-Checker (Co30)

Tim Sawyer wrote in message
> Lets not go there. :-)
>
> Tim.
>
> Checker (Co30) wrote
> > That depends on how good you are ;-)
> > -Checker (Co30)
> >
> > Tim Sawyer <wrote in message
> > > No probs - I bet you can shoot better than me... :-)
> > >
> > > Tim.
> > >
> > > Checker (Co30) wrote in message
> > >
> > > > thank you for proving I can't read ;-)
> > > > I had seen that one. :-)
> > > > -Checker (Co30)
> > > >
> >
> >
> >
>
>
Re: UT Demo weapons
#285
Author: Snake
Date: Wed, 15 Sep 1999 00:00
13 lines
837 bytes
Checker (Co30) heeft geschreven in bericht <7rjkkn$hl4$1...@weber.a2000.nl>...
<<SNIP >>


All but 2 weapons are the same.


For example shcok rifle = asmd
                       enforcer = hand gun
etc etc

SnaKe
Re: UT Demo weapons
#276
Author: ]\/[att |{owalski
Date: Fri, 17 Sep 1999 00:00
13 lines
1049 bytes
The goo-gun was great! Pumping sludge at point blank range!!

You can use to sort of lay goo-mines.

Matt

Joe Bloggs <m...@clear.net.nz> wrote in message
news:FelD3.767$6t6.33567@news.clear.net.nz...
> >
> > That Green Blooby thing is ok too......
> > 8-)
>
> Your kidding? that was....less than okay.
Re: UT Demo weapons
#286
Author: ]\/[att |{owalski
Date: Fri, 17 Sep 1999 00:00
17 lines
1186 bytes
Where's me Redeemer???? Oh well back to the rocket launcher :''-(

Matt


Checker (Co30) <b.f...@cable.a2000.nl> wrote in message
news:7rjkkn$hl4$1@weber.a2000.nl...
> Start quote:
> "Unreal Tournament Demo Weapons Revealed

> Rocket Launcher (1) will be there for your blasting pleasure, and for
sheer
> fun, what could beat the Pulse Gun (2). You'll also be happy to discover
the
> presence of the Shock rifle (3), the Mini Gun (4), the Impact Hammer (5),
> the Enforcer/Dual Enforcers (6) and last, but by no means least, the
> Translocator (7).
Re: UT Demo weapons
#287
Author: Checker Co30
Date: Sat, 18 Sep 1999 00:00
35 lines
1932 bytes
WOOOOOOOOOW Am I glad they are how they are :-) They are great !! I only
would like some new sounds for the rocket launcher though, but that is all
;-)
-Checker (Co30)


Checker (Co30) <b.f...@cable.a2000.nl> wrote in message
news:7rjkkn$hl4$1@weber.a2000.nl...
> Start quote:
> "Unreal Tournament Demo Weapons Revealed
>
>  13 September - PC Zone -- Just the mention of Unreal Tournament is enough
> to set even the strongest gamer drooling, so what chance have we got when
> the weapons that will appear in the demo are announced? Mercy!
>
> In a recent post to the official GT Unreal Tournament forum, Epic's very
own
> CliffyB gave us some insight - and we're talking some serious kit here.
The
> Rocket Launcher (1) will be there for your blasting pleasure, and for
sheer
> fun, what could beat the Pulse Gun (2). You'll also be happy to discover
the
> presence of the Shock rifle (3), the Mini Gun (4), the Impact Hammer (5),
> the Enforcer/Dual Enforcers (6) and last, but by no means least, the
> Translocator (7). Seven weapons - now that's a demo.
>
> Feel free to indulge in some maniacal laughter at this point"
>
> So .. no Unreal weapons I see :-(  Please tell me I can't read right.
>
> End transmission.
> -Checker (Co30)
>
>
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