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Thread View: alt.games.unreal.tournament
5 messages
5 total messages Started by Todd Mon, 04 May 2009 04:57
Death match in the (real!) catacombs! (someday)
#191468
Author: Todd
Date: Mon, 04 May 2009 04:57
6 lines
1415 bytes
I just saw an article on the BBC web page about some group making 3d
images of the catacombs of Italy.  I thought, won't it be cool to
import those images into a shooter, and play a virtual deathmatch in
real tunnels!

It might be funner as a single player game.  Zombies, of course.
Re: Death match in the (real!) catacombs! (someday)
#191469
Author: §ď×darts
Date: Mon, 04 May 2009 07:22
20 lines
2275 bytes
On  3-May-2009, Todd <noone@nowhere.com> wrote:

>  I thought, won't it be cool to
> import those images into a shooter, and play a virtual deathmatch in
> real tunnels!

I like that.  I'll play.  in fact, I'll uz and host the maps for anyone who
wants to run that sort of server.

We have our own sort of catacombs around here but without the crumbling
marble and dead bodies.  They discovered gold here in the early 1800s and
made a town. The Chinese dug hundreds and hundreds of miles of tunnels.  The
uppor class houses in the mansion districts enjoued dozens fo discreet
escape routes from their homes in case of riot or fire or whatever makes
people want to escape such places. The chinese dug thousands of
tunnelsinterconnecting some of the homes and giving escape routes to all of
the rich folks.  I have personally crawled, dug, snd wormed my way through
125 miles of the most dangerous stuff we have,  I'd love to see some real
terrain like that get ported to ut.
Re: Death match in the (real!) catacombs! (someday)
#191470
Author: DerekW
Date: Sat, 09 May 2009 12:52
39 lines
2615 bytes




-- 
Is it really true Cannibals will not eat clowns because they taste funny?
"§ď×darts" <sixdartsREMOVE@hotmail.com> wrote in message 
news:K66dndJttbkiCmPUnZ2dnUVZ_umdnZ2d@giganews.com...
>
> On  3-May-2009, Todd <noone@nowhere.com> wrote:
>
>>  I thought, won't it be cool to
>> import those images into a shooter, and play a virtual deathmatch in
>> real tunnels!
>
> I like that.  I'll play.  in fact, I'll uz and host the maps for anyone 
> who
> wants to run that sort of server.
>
> We have our own sort of catacombs around here but without the crumbling
> marble and dead bodies.  They discovered gold here in the early 1800s and
> made a town. The Chinese dug hundreds and hundreds of miles of tunnels. 
> The
> uppor class houses in the mansion districts enjoued dozens fo discreet
> escape routes from their homes in case of riot or fire or whatever makes
> people want to escape such places. The chinese dug thousands of
> tunnelsinterconnecting some of the homes and giving escape routes to all 
> of
> the rich folks.  I have personally crawled, dug, snd wormed my way through
> 125 miles of the most dangerous stuff we have,  I'd love to see some real
> terrain like that get ported to ut.

Sounds really cool I enjoy that program on the History Channel
'CITIES OF THE UNDERWORLD' spoiled only by that
americanism of repeating facts every few minutes you got any photos
of the tunnels? btw whereabouts is neighbourhood
DerekW
Timperley UK 
Re: Death match in the (real!) catacombs! (someday)
#191471
Author: duffguy
Date: Sun, 10 May 2009 22:45
7 lines
1170 bytes
BTW: My hometown is completely realised in 3D on Google Earth. But 
walking the streets with Googles user interfaces sucks. Does anyone
know, if GE data can be ported to UT (any version)?

tia

duff
Re: Death match in the (real!) catacombs! (someday)
#191472
Author: goPostal
Date: Mon, 11 May 2009 04:53
14 lines
1851 bytes
"duffguy" <duffguy@gawnet.ch> wrote in message 
news:4a075927$0$9110$5402220f@news.sunrise.ch...
> BTW: My hometown is completely realised in 3D on Google Earth. But walking 
> the streets with Googles user interfaces sucks. Does anyone
> know, if GE data can be ported to UT (any version)?
>
> tia
>
> duff

If the co-ordinate system is static, then you could grid it out. Importing 
stuff like "There is a wall/building/streetlamp here" isn't going to happen 
though. At best you would end up with a nice template to map from. 
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