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Article View: alt.games.unreal.tournament
Article #46

Re: Moving in

#46
From: Kroagnon
Date: Thu, 08 Jul 1999 00:00
27 lines
2152 bytes
JHim <te...@him.com> wrote in message
news:team-0707992213200001@192.168.0.13...

> > Well I can't bash it TOO much until I see it... although since it uses
the
> > same graphics engine we'll like have to deal with the same video and
network
> > performance issues.
> Dude, get some real gear.  I run 224 on a Celeron 450/V2 over 2B ISDN and
> it's flawless.  Flawless enough for me to run all over everyone, anyway.
> ;)

I have identical harware (Celeron 450, ISDN 128K, Voodoo 2 and TNT), so, I
guess you just bashed your OWN gear eh ? LOL... :)

Network issues: DOS ping says 50ms, in the game it says 150-200ms (and plays
like 150+ms). Quake 2, Descent 3, Kingpin, etc etc, same DOS 50ms gives me
75-85ms in the game. Unreal was the exact same way prior to 224, better in
fact than Quake 2 IMO. BUT they had to break the netcode again in 224.
Half-life has the same problem, guess Sweeney must have listened too closely
to Gabe Newell.

Video issues: OpenGL and D3D performance, while improved, is not at the
levels promised by Tim Sweeney several months ago.

So, unless you have something concrete to refute me with...
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From: "Kroagnon" <no...@spam.com>
Subject: Re: Moving in
Date: 1999/07/08
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