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Article #191570

Re: returning to play after 8 years...

#191570
From: Flash
Date: Sat, 03 Oct 2009 19:23
67 lines
4929 bytes
Lars Uffmann wrote:

Takes me a while, but I check in here now and then :)

> rather quit the server than suspect anyone of aimbotting. So my question 
> related to this is: How far spread is the use of aimbots on UT99 servers 
> nowadays and if it is a bad problem, is there any server list out there 
> of servers that have the better anti-aimbot mods active?

There's a lot of botters around. I run the Multiplay cluster and we're 
banning around 40-50 unique identified cheaters a day. Of those, perhaps 
3-5 a day are new to us. Anth is about the anti anti-cheat author still 
working.

Naturally, any admins that aren't spending a lot of time checking 
manually will have more botters.

Don't generally like to advertise, but myself and the other admins here 
take pride in being able to accurately identify and more importantly - 
keep out identified cheaters. http://unreal.multiplay.co.uk/servers

> b) I have seen some interesting and challenging "new" mods, such as Dr. 
> Strangelove (though that's sort of driving me crazy after 5 minutes of 
> screaming), Bunnytrack (though many maps are insanely hard, there seems 
> to be hardly anything for "beginners" to train on with less frustration) 
> and mainly Jailbreak(!). I really enjoyed Jailbreak when I saw it, but 
> sadly it seems to be the least wide spread. So does anyone know some 
> good jailbreak servers? And would you share them?

SLV's frustrate me too - can't drive the bloody things, but we have a 
good and solid SLV community server here. BT - sometimes you can get one 
with translocator enabled. Ours was until recently. Gives mortals a 
chance... I love jb but it seems to have fallen out of fashion, sadly.

> - what do people enjoy in stuff like Monsterhunt? I mean - In UT2003 and 
> higher it was kinda fun, but then the waves were sort of... well - you 
> could count the mobs in your field of view most of the time, you only 
> had one live (and could save the round and get everyone back to live) 
> and the waves were doable with a normal life. But the UT99 version seems 
> to be nearly infinite health & ammo and about as many monsters, where 
> it's just lame spamming of ammo into them... Zero skills at all...

The unlimited stuff is from a mutator, normally UTJMH - but sometimes 
all you want is a spamfest that can be played by any level. We run one 
MH as you describe, and one with Insta-Combo gun, which makes it even 
easier :)  Each to their own I guess...

> - why did someone try to "improve" such a perfect game mod as instagib? 
> that combo-shot addition to instagib is about the lamest stuff ever.

Again, taste. Insta was dying across the board. Insta-combo adds a 
significantly different style of play and our combo-ctf server gets a 
lot of players regularly. (Alas, our combo-dm seems to have lost its 
inertia recently) I think combo's appeal is that a really good player is 
less untouchable to the lower skilled players. The extra spam factor 
levels the field somewhat.

> - what gayness rode some asses to NOT label their servers as passworded 
> for the server selection, and then demand a password *AFTER* you have 
> downloaded all the mods and maps they are currently using and then 
> connected to the server only to be kicked again? That is not only sheer 
> gayness, it is also dumb as shit, since the downloads of people that 
> can't join will slow the server down or at least waste bandwidth 
> somewhere. Plus it pisses people off...

Can't argue with you there! Unfortunately that's an issue with ut99 
itself - game password is prompted on the final stage of connection.
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Subject: Re: returning to play after 8 years...
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