Article View: alt.games.unreal.tournament
Article #191461Re: Some ideas...
From: goPostal
Date: Fri, 08 May 2009 19:29
Date: Fri, 08 May 2009 19:29
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5026 bytes
"DerekW" <nospam@ntlworld.com> wrote in message news:ReqJl.78712$bq4.76616@newsfe29.ams2... > > "Todd" <noone@nowhere.com> wrote in message > news:86m9v49bfcqq4ijuln315llpese9p9vgrf@4ax.com... >>I got into deathmatch with the original Jedi Knight. It wouldn't run >> quite right on my Mom's e-Machine, so I tried Quake II, and loved it. >> When I upgraded to Windows XP, Q2 had a tendancy to crash, so I >> switched to Unreal Tournament. >> >> But, when playing standard games, I miss how JK would drop a backpack >> when a player died. This backpack would contain everything that the >> player was carrying. That's all his weapons and ammo, and other >> useful things like bacta tanks (portable health). >> >> See, sometimes I'm heading for my favorite weapon (say the flak >> cannon), but someone beats me to it. So I kill him, but he's using >> the rocket launcher, so that's what he drops. >> >> Where'd the flak cannon go? Where'd all the other weapons he was >> carrying go? >> >> Someone made a pinata mutator, which is great, except on 2004 if you >> have "weapons stay" on and you can't pick up the dropped guns. >> >> Say I have the flak cannon, with 44 shells (?). I can carry 50. I >> run over 10 shells and pick them up. I now have the max 50. Where >> did the other four go? >> >> Here's the way I think it should work: I have the flak, with less >> than forty shells. I run over another flak gun, taking the shells, >> but leaving the gun. If someone runs over it immeadiately after, they >> get the gun but with no shells. If I only need, say, six, it will >> come with four. If no one picks it up, it regenerates the shells, one >> ever two seconds or so, until it has its standard load. >> >> Something like a machine gun might regenerate five bullets every >> second. Health and armor would work the same way. If there's >> twenty-five health, and I only need 12, thirteen would remain but >> regenerate to 25 in thirteen seconds. >> >> I doubt this could be done in mod form. The game would have to be >> designed this way. >> >> Another idea that follows the "where did the ammo go" question, is >> when I die, all the weapons I'm carrying blow up. Bullets, flak >> shards, bio goo, whatever all go flying out. The more I have, the >> bigger the damage area. 30 rockets would create a much larger damage >> area than five. And if you're close, you'd better hope I wasn't >> carrying a redeemer. >> >> There are a couple of boom-death mods (redeemer level explosions, not >> tied to the actually presence of a redeemer). But they seem to have >> the person who goes boom get the points for the deaths, rather than >> the killer. Not good for Carry the Flag with drop-cap. I have a >> flag, someone else has the other; I kill an opponent who goes boom. >> Me and my teammates are all killed. Friendly fire is 0, so any other >> opponents are unhurt. Surviving opponent is near both flags, and >> caps. >> > It depends on what game you are playing and which relics are enabled > and whether team damage is enabled all in the hands of the admin. > The relic of revenge plus team damage kills everything in the vicinity > DU Monster Hunt use team damage and the weapons of a killed > player remain there are many more relics and mutators out there > and admins will consider requests . You should perhaps try MH > its a nice change being chased by prehistoric creature but watch out > for the packs of small raptors and flying Pterosaurs > Nick_Dastardly > I code almost exclusively for MH. I made a really nice pinata mod that will only vomit your inventory on actual caused deaths, not from stuff like falling, etc. Give me a shout and I'll adjust the code to include anything you want. Look me up at Hermskii's MHM.
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Path: mbox-mo1.pugleaf.net!border1.nntp.dca.giganews.com!nntp.giganews.com!nx01.iad01.newshosting.com!newshosting.com!69.16.185.11.MISMATCH!npeer01.iad.highwinds-media.com!news.highwinds-media.com!feed-me.highwinds-media.com!post01.iad.highwinds-media.com!newsfe19.iad.POSTED!7564ea0f!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal.tournament References: <86m9v49bfcqq4ijuln315llpese9p9vgrf@4ax.com> <ReqJl.78712$bq4.76616@newsfe29.ams2> Subject: Re: Some ideas... Lines: 78 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.5512 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.5579 X-RFC2646: Format=Flowed; Response Message-ID: <dK%Ml.7263$hX2.4182@newsfe19.iad> NNTP-Posting-Host: ajhcoboonebdnpflemaihmdmaafnapij X-Complaints-To: abuse@charter.net X-Trace: alfcnpnhbafhfffekenaajobffgmphfmcifedkbjaloofppdajhcoboonebdnpflmbmokdamanibbeedofipnhafienglpginbofmboedbgefkbfikblggiddpllokpkbgjklipccefckbgb NNTP-Posting-Date: Fri, 08 May 2009 19:29:13 UTC Date: Fri, 8 May 2009 12:29:11 -0700 Bytes: 4922 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit