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Article #191388

Re: Something I just realized: There's no Unreal 3!

#191388
From: Folk
Date: Fri, 05 Dec 2008 18:35
53 lines
3765 bytes
On Thu, 04 Dec 2008 14:19:42 -0800, Todd <noone@nowhere.com> wrote:

>I commented:
>
>>>When you get so close to perfect, the best you can do is minor
>>>tweaking.  The only thing 2004 did was add vehicles.  Everything else
>>>was just pointless eyecandy.  Although, it's fun to run around some of
>>>those huge maps just to look at the scenery.
>
>Folk <Folk@folk.com> wrote:
>
>>I don't see it that way.  UT2004 introduced ONS, which was a
>>completely different gametype.  ONS managed to inject some enthusiasm
>>into UT where there was none before.  
>>
>>Then came UT3, which effectively pushed a pin into the enthusiasm
>>bubble.
>
>
>Onslaught is the vehicles and huge maps.  Is there really anything
>else new about it?  Attack this, attack that, attack the other thing.
>Or defend all of the above. 

There's quite a bit of strategy involved when playing with good
(intelligent) teams, but finding good teams these days is difficult.

-  Each vehicle has different strengths/weaknesses.  Deciding
   whether to grab a Manta or Raptor when you have a choice completely
   depends on which node you're heading for, whether you're trying 
   to capture or defend it, and what vehicles the opposing team
   has already deployed.  For example, if you're trying to take out a 
   Goliath (tank) then you want a Raptor, since a Manta flies too
   close to the ground and can be easily shot down by a Goliath.  The
   Raptor can hover directly overhead which is a much more difficult
   shot for the Goliath.

-  Knowing which node to attack depends on map knowledge and what the
   opposing team is doing at that moment in time.  It's sometimes
   wiser to defend node "A" than to attack node "B", depending on
   your proximity to each.

-  You cannot attack the enemy core unless you control their primary 
   (or one of their primary, when there are more than one) node.  So
   there's no way to immediately get to the end-game without first 
   connecting the dots (nodes).  

-  This game demands more team coordination than other gametypes.
   That's why playing with a bunch of noobs (or bots) is not
   satisfying.

Since you only play with bots, it would be very difficult to get a
feel for the game as it should be played.  But given the quality of
on-line play these days, you're pretty much doomed to frustration.
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From: Folk <Folk@folk.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: Something I just realized:  There's no Unreal 3!
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