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Article #191388Re: Something I just realized: There's no Unreal 3!
From: Folk
Date: Fri, 05 Dec 2008 18:35
Date: Fri, 05 Dec 2008 18:35
53 lines
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3765 bytes
On Thu, 04 Dec 2008 14:19:42 -0800, Todd <noone@nowhere.com> wrote: >I commented: > >>>When you get so close to perfect, the best you can do is minor >>>tweaking. The only thing 2004 did was add vehicles. Everything else >>>was just pointless eyecandy. Although, it's fun to run around some of >>>those huge maps just to look at the scenery. > >Folk <Folk@folk.com> wrote: > >>I don't see it that way. UT2004 introduced ONS, which was a >>completely different gametype. ONS managed to inject some enthusiasm >>into UT where there was none before. >> >>Then came UT3, which effectively pushed a pin into the enthusiasm >>bubble. > > >Onslaught is the vehicles and huge maps. Is there really anything >else new about it? Attack this, attack that, attack the other thing. >Or defend all of the above. There's quite a bit of strategy involved when playing with good (intelligent) teams, but finding good teams these days is difficult. - Each vehicle has different strengths/weaknesses. Deciding whether to grab a Manta or Raptor when you have a choice completely depends on which node you're heading for, whether you're trying to capture or defend it, and what vehicles the opposing team has already deployed. For example, if you're trying to take out a Goliath (tank) then you want a Raptor, since a Manta flies too close to the ground and can be easily shot down by a Goliath. The Raptor can hover directly overhead which is a much more difficult shot for the Goliath. - Knowing which node to attack depends on map knowledge and what the opposing team is doing at that moment in time. It's sometimes wiser to defend node "A" than to attack node "B", depending on your proximity to each. - You cannot attack the enemy core unless you control their primary (or one of their primary, when there are more than one) node. So there's no way to immediately get to the end-game without first connecting the dots (nodes). - This game demands more team coordination than other gametypes. That's why playing with a bunch of noobs (or bots) is not satisfying. Since you only play with bots, it would be very difficult to get a feel for the game as it should be played. But given the quality of on-line play these days, you're pretty much doomed to frustration.
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Path: mbox-mo1.pugleaf.net!border2.nntp.ams.giganews.com!border1.nntp.ams.giganews.com!nntp.giganews.com!newsfeed.xs4all.nl!newsfeed6.news.xs4all.nl!xs4all!news.glorb.com!news2!bigfeed2.bellsouth.net!bignumber.bellsouth.net!news.bellsouth.net!bignews9.bellsouth.net.POSTED!b4f37382!not-for-mail From: Folk <Folk@folk.com> Newsgroups: alt.games.unreal.tournament Subject: Re: Something I just realized: There's no Unreal 3! Organization: . Message-ID: <r9sij45qhglverkv48np6lnjjd8cmlp8id@4ax.com> References: <l5vuh4h9tstfnbg7vc7edmqpgqa3sck2ss@4ax.com> <Za6Uk.21145$us4.16057@newsfe14.iad> <fkh3i4tb1i4ju6q7aiss65vsv8rrlmaqa7@4ax.com> <Q03Vk.145$ve.6@newsfe23.iad> <1u8bi4lricet12i1upqtibi6oh7t5o7j0o@4ax.com> <n6l0j4hjsoeqja4t5a66jnmja0coofc66r@4ax.com> <q1d8j41rmmgh45svo9q45l3br1na5gsv9m@4ax.com> <u5lgj45vl696ji3dsf2l9rv59hgm20n501@4ax.com> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Lines: 53 X-Complaints-To: abuse@bellsouth.net X-Abuse-Info: Please forward a copy of all headers for proper handling X-Trace: okjdhlmeenidhihjdbdpiflmbcekedmfhojhikkbagflhcbobpegnnhdlikbhnbnoonffjinofoppocbmaeejofkiadaoemecminedjmjemeieangfoecijgkdolelemgloamfabppilbiodohcmihglpnjegilp NNTP-Posting-Date: Fri, 05 Dec 2008 13:26:52 EST Date: Fri, 05 Dec 2008 13:35:24 -0500 Bytes: 3809 X-Original-Bytes: 3766 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit