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Article #191150

Re: removing a mutator from a map?

#191150
From: goPostal
Date: Sat, 25 Oct 2008 14:18
31 lines
2512 bytes
"Folk" <Folk@folk.com> wrote in message 
news:6a04g416uiplqotqejhegcl2ajdrajcmte@4ax.com...
> On Thu, 23 Oct 2008 20:55:04 -0700, "goPostal"
> <agutgopostal@hotmail.com> wrote:
>
>>
>>"Todd" <noone@nowhere.com> wrote in message
>>news:9c42g41g2mu51qo8t5gd7m30ad47i2q2r3@4ax.com...
>>> Folk <Folk@folk.com> wrote:
>>>
>>>>People don't like to offer help to someone who doesn't appear to
>>>>appreciate it.
>>>
>>> I hate to waste bandwidth with posts that are simply quoting someone
>>> else's post with an added "thank you" or "thanks" at the bottom.
>>>
>>> I used to include a "thanks in advance" in my original posts, but I
>>> seem to have forgotten to do that lately.  I'll have to remember to
>>> include it from now on.
>>>
>>>
>>
>>It's a good idea to tie up the thread with a nice, neat "Thanks dood!" or
>>"Man you suck" to end things. Otherwise it sits unfinished.
>>
>>BTW heya Folk!
>
> I thought about ignoring you just for giggles, but...  <g>

I've got a wife AND two daughters. That's pretty much covered. 
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From: "goPostal" <agutgopostal@hotmail.com>
Newsgroups: alt.games.unreal.tournament
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Subject: Re: removing a mutator from a map?
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