Article View: alt.games.unreal.tournament
Article #191108Re: So how is warfare?
From: Folk
Date: Thu, 13 Dec 2007 19:18
Date: Thu, 13 Dec 2007 19:18
40 lines
3427 bytes
3427 bytes
On Thu, 13 Dec 2007 10:15:54 -0800 (PST), GTD <toobiep@yahoo.com> wrote: > >One simple gimmick does not make an assault map. > >It's that simple. Maybe you've never played assault, , but assault was >a series (key word there, "SERIES") of sucessive goals, and totally >one-directional gameplay. You take a goal, and it's taken, period, >there is no losing it, there is no re-gaining it by the defending >team. Yes, the gimmicks in Warfare are similar to those in assault, >and that does not in my opionon as the assault "element" any more than >saying that UT is just like Zork, because in either game you can pick >up weapons, kill, and die. You are trying to make this about the >individual 'gimmicks' (In warfare, they are just that, GIMMICKS, in >assault they are GOALS, can you appreciate the difference?) and that >was not the point of my post. You're simply trying to set up a straw- >man arguement. First off, I was addressing your statement: "IMO, it's like a dumbed-down version of ONS. I've yet to see any of the "assault" element, " And so I pointed out several "assault elements" to you. I never claimed, (and Epic never claimed) that Warfare = Assault. You're reading a lot of stuff into my posts that aren't there. I asked you what you considered to be Assault elements and after several false starts (and lot's of unnecessary lip) you finally answered the question in the post above, although I'm pretty sure there were Assault maps where you could lose territory that was previously gained. There are Assault maps where you press a lever or button to lower a drawbridge. There are Warfare maps where you build a node to open a bridge. Why do you call one a "gimmick" and the other a "goal"? And if Warfare = all the elements from ONS plus additional elements from Assault, then how can it be "dumbed down"? Something + something else generally equals more than the original, not less.
Technical Details
Message-ID:
<1r03m3duvijon72hqktt12joe692725eeq@4ax.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!bigfeed3.bellsouth.net!bigfeed.bellsouth.net!bignumber.bellsouth.net!news.bellsouth.net!bignews9.bellsouth.net.POSTED!b4f37382!not-for-mailReferences:
<MPG.21c5673cedf3532598979d@news20.forteinc.com> <13llmscidu56272@corp.supernews.com> <g5dol3lqn1ob95jqb6hkqi3brhjbdgf3rt@4ax.com> <13loejhf5e3pjef@corp.supernews.com> <nn2rl35lfqhk8giipa7ragn50fr07m1rac@4ax.com> <e1489967-508a-47cc-98d6-44cef823ccde@d4g2000prg.googlegroups.com> <4vftl35j2fkcddjnvok8qnm9hi704miqpc@4ax.com> <13luig47dmp7r47@corp.supernews.com> <q5l0m3tk1ij5qpvop70b2q2vmovkk2j9tj@4ax.com> <8c4f2816-4fa8-4cac-a319-145f23819970@i12g2000prf.googlegroups.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!bigfeed3.bellsouth.net!bigfeed.bellsouth.net!bignumber.bellsouth.net!news.bellsouth.net!bignews9.bellsouth.net.POSTED!b4f37382!not-for-mail From: Folk <Folk@folk.com> Newsgroups: alt.games.unreal.tournament Subject: Re: So how is warfare? Organization: . Message-ID: <1r03m3duvijon72hqktt12joe692725eeq@4ax.com> References: <MPG.21c5673cedf3532598979d@news20.forteinc.com> <13llmscidu56272@corp.supernews.com> <g5dol3lqn1ob95jqb6hkqi3brhjbdgf3rt@4ax.com> <13loejhf5e3pjef@corp.supernews.com> <nn2rl35lfqhk8giipa7ragn50fr07m1rac@4ax.com> <e1489967-508a-47cc-98d6-44cef823ccde@d4g2000prg.googlegroups.com> <4vftl35j2fkcddjnvok8qnm9hi704miqpc@4ax.com> <13luig47dmp7r47@corp.supernews.com> <q5l0m3tk1ij5qpvop70b2q2vmovkk2j9tj@4ax.com> <8c4f2816-4fa8-4cac-a319-145f23819970@i12g2000prf.googlegroups.com> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Lines: 40 X-Complaints-To: abuse@bellsouth.net X-Abuse-Info: Please forward a copy of all headers for proper handling X-Trace: okjdhlmeenidhihjdbdpiflmbcekedmfhojhikkbagflhcbohejaekpphhhlagdfjfganofihbbcijimmaeejofkiadaoemebppiejolejcelckfoncciclgbmjjddhecadogmaolieedhgcbgcjacdmklhhaeoi NNTP-Posting-Date: Thu, 13 Dec 2007 14:18:49 EST Date: Thu, 13 Dec 2007 14:18:39 -0500 Bytes: 3443 X-Original-Bytes: 3400 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit