Article View: alt.games.unreal.tournament
Article #191100Re: So how is warfare?
From: Folk
Date: Sun, 09 Dec 2007 18:40
Date: Sun, 09 Dec 2007 18:40
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2305 bytes
On Sat, 08 Dec 2007 08:59:41 -0900, GTD <Stooopid@duuuh.net> wrote: >IMO, it's like a dumbed-down version of ONS. I've yet to see any of the >"assault" element... Come again? Avalanche: Holding both the East and West nodes causes damage to prime. If enemy holds your prime, you can start an avalanche by blowing barricades. The avalanche wipes out the prime and anyone nearby to retake the node. Downtown: No real gimmicks except the ability to blow barricades that allow better access to the battlefield for vehicles. Dusk: Control both Mine nodes to open a pit that contains a Cicada. Floodgate: Control the floodgate node for 60 seconds to cause a flood that takes 20 points of the enemy power core. Islander: Actually, the whole map layout is a gimmick. Asymmetrical base layout where one base is all defensive structures and no vehicles and the other has the only node directly beside it plus two Goliaths, a Hellbender and a Palladin. Also has barricades that can be blown for vehicle access to the defensive base. Onyx Coast: A bridge activates/deactivates depending on who controls. And that's only half the maps. You're not really paying attention, are you?
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!bigfeed3.bellsouth.net!bigfeed.bellsouth.net!bignumber.bellsouth.net!news.bellsouth.net!bignews1.bellsouth.net.POSTED!b4f37382!not-for-mail From: Folk <Folk@folk.com> Newsgroups: alt.games.unreal.tournament Subject: Re: So how is warfare? Organization: . Message-ID: <g5dol3lqn1ob95jqb6hkqi3brhjbdgf3rt@4ax.com> References: <MPG.21c5673cedf3532598979d@news20.forteinc.com> <13llmscidu56272@corp.supernews.com> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Lines: 36 X-Complaints-To: abuse@bellsouth.net X-Abuse-Info: Please forward a copy of all headers for proper handling X-Trace: pcpocbcnbdmdhgfgdbdpiflmbcekedmfhojhikkbagflhcbooepjkecafefecigpoonffjinofoppocbmaeejofkiadaoemekmjhkhgeliomjaoiffljafbkoglklgkhecoigghppfknaoopbmoldcncgdaojocm NNTP-Posting-Date: Sun, 09 Dec 2007 13:40:32 EST Date: Sun, 09 Dec 2007 13:40:26 -0500 Bytes: 2316 X-Original-Bytes: 2273 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit