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Article #191100

Re: So how is warfare?

#191100
From: Folk
Date: Sun, 09 Dec 2007 18:40
36 lines
2305 bytes
On Sat, 08 Dec 2007 08:59:41 -0900, GTD <Stooopid@duuuh.net> wrote:

>IMO, it's like a dumbed-down version of ONS. I've yet to see any of the 
>"assault" element...

Come again? 

Avalanche:  
Holding both the East and West nodes causes damage to prime.  If enemy
holds your prime, you can start an avalanche by blowing barricades.
The avalanche wipes out the prime and anyone nearby to retake the
node.

Downtown:
No real gimmicks except the ability to blow barricades that allow
better access to the battlefield for vehicles.

Dusk:
Control both Mine nodes to open a pit that contains a Cicada.

Floodgate:
Control the floodgate node for 60 seconds to cause a flood that takes
20 points of the enemy power core.

Islander:
Actually, the whole map layout is a gimmick.  Asymmetrical base layout
where one base is all defensive structures and no vehicles and the
other has the only node directly beside it plus two Goliaths, a
Hellbender and a Palladin.  Also has barricades that can be blown for
vehicle access to the defensive base.  

Onyx Coast:
A bridge activates/deactivates depending on who controls.

And that's only half the maps.  You're not really paying attention,
are you?
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From: Folk <Folk@folk.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: So how is warfare?
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