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Article #190992

Re: First Impressions on UT3

#190992
From: goPostal
Date: Sat, 24 Nov 2007 21:24
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"me" <me@privacy.net> wrote in message 
news:gb%1j.1991$8k2.1955@newsfe4-win.ntli.net...
> Folk wrote:
>
>> I'm not turning it down to get better performance.  My system runs
>> with all sliders maxed at over 150 fps average and never drops below
>> 60.  I'm turning it down so it's easier to see what I'm shooting at.
>
> This is UT3??
>
> I haven't got my copy yet. They tell me it's on its way :)
> I've played the demo but didn't test my FPS. I just assumed it would be 
> demanding of the hardware, but perhaps I was wrong.
>
> What are your system specs?
>
> I have..
>
> E6400 C2D
> nVidia 7900GS
> 1gb ram
>
> Hope it's good enough.

You might throw another GB of RAM in to keep any swapping from happening. 
The 7900 is a really great card for the money and you might look at 
overclocking it a bit to get a little extra. They have a nice bit of 
overhead room for that without risk of damage.

My thoughts now that I have the full game is that I'm a little let down. All 
the maps look too much alike, all gritty and grainy. I like the new physics, 
much more realistic, but the overall effect is just OK for me. I'll probably 
play offline and stick with 2K4 for a while longer. I'm interested how the 
mappers will go with this. I'd like to see brighter, more open maps like 
ONS-Torlon. The VCTF is way too constrained to be fun. You can hardly turn a 
goliath in the maps. Geez, it's not like Epic is paying rental fee for 
leased combat lands  :)

Overall, worth the money but ultimately forgettable for now.

Oh, and fix that goddamn game interface. If a group is going to mod, they 
should start with the 2K4 template and apply the UT3 browser to it. I can't 
find anything and there are too many screens to click through to get to a 
simple offline game. 
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From: "goPostal" <agutgopostal@hotmail.com>
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