Article View: alt.games.unreal.tournament
Article #190989Re: First Impressions on UT3
From: goPostal
Date: Sat, 24 Nov 2007 05:05
Date: Sat, 24 Nov 2007 05:05
40 lines
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3148 bytes
"Folk" <Folk@folk.com> wrote in message news:stafk3hnrjknj9jbfhje4otir703ls47o3@4ax.com... > On Fri, 23 Nov 2007 18:36:59 GMT, me <me@privacy.net> wrote: > >>goPostal wrote: >> >>>> Nope, it's not just you. Maxing everything out makes thing look too >>>> "busy", for lack of a better term. Turning both sliders down to 1 >>>> don't make things look "better" IMO, but to me it does make other >>>> players easier to see. But then I turned things way down in 2k4 as >>>> well. The fast paced action of UT doesn't really need a lot of eye >>>> candy. >>> >>> >>> I've found myself doing that too sometimes. I'll crank the visuals way >>> back >>> and it does indeed help gameplay. It's much more bland but with grass >>> and >>> shit out of your way the players do stand out much better. I read once >>> where >>> the most elite 2K4 player have settings only slightly better than >>> wireframe >> >>Game graphics get better, computers improve, trying to keep up, and >>still we're turning graphics down to get better performance. I used to >>do this in UT99! > > I'm not turning it down to get better performance. My system runs > with all sliders maxed at over 150 fps average and never drops below > 60. I'm turning it down so it's easier to see what I'm shooting at. Yeah, same here. Once you have played a map a few times, opened it in editor to look for any surprises, and added it to your offline list I pretty much stop looking at visuals. I can go to blank walls and for me the game is still as fun. The one exception for me personally is DM-Inferno. I freakin love that map. I can walk around looking at that for a long time and enjoy it. Playability isn't as good as most but visually it's right up there with the nicest maps I've seen. I wish I could decorate like that on my mapping.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!gnilink.net!hwmnpeer01.lga!news.highwinds-media.com!hw-filter.lga!newsfe06.lga.POSTED!53ab2750!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal.tournament References: <C521j.8035$Rw3.3919@newsfe06.phx> <xT21j.26764$aN3.25011@newsfe12.phx> <5lfbk3h58cpq6vrnet5c7c34g0osb506aj@4ax.com> <vDk1j.55$Cj7.43@newsfe02.lga> <f5F1j.3738$B97.3235@newsfe7-win.ntli.net> <stafk3hnrjknj9jbfhje4otir703ls47o3@4ax.com> Subject: Re: First Impressions on UT3 Lines: 42 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3138 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 Message-ID: <AkO1j.171$JP4.70@newsfe06.lga> NNTP-Posting-Host: gedapfbnmmdpgljcokajaglhiephaicb X-Trace: emlnjhpjaknjmmohlbdnpiohcfhaihoglemajdnbignfdjbagedapfbnmmdpgljcdladpophnfdbfgfagbifanampbjbhghnidaiemkefgiobcaeipblnphldechdholfelfojnjbfokking NNTP-Posting-Date: Fri, 23 Nov 2007 22:07:44 MST Date: Fri, 23 Nov 2007 21:05:17 -0800 Bytes: 3061 X-Original-Bytes: 3018 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit