Article View: alt.games.unreal.tournament
Article #190975Re: First Impressions on UT3
From: skippi
Date: Wed, 21 Nov 2007 23:08
Date: Wed, 21 Nov 2007 23:08
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3710 bytes
Okay, what's up with this!!! I read somewhere that turning down the Video sliders down for textures, etc would IMPROVE the dirty looks. So, I turned both sliders in the advanced menu down to "1" and things look BETTER?!? Not quite as ugly, not quite as dark and dingy. Is this for real, or is it just me? skippi "skippi" <spam@spam.net> wrote in message news:C521j.8035$Rw3.3919@newsfe06.phx... > Well, basically UT3 is Okay ... but in a lot of ways it's a BIG > disappointment to me. First you should know that I only play Bots, and > mostly I do deathmatch. I don't do online. The Bots are pretty good, so > that's not the problem. > > It's the look - the levels are for the most part dark, dingy and dirty. I > thought it was my card or monitor. Nope! I turned up the brightness and > contrast and details. And where are all the levels anyway. Only about ten > or less for most of the game formats? What's up with that? I guess they > are expecting the user community to fill in the void. By the way, some of > the maps just seem to be all about being fancy, but hardly practical for > real deathmatch. It's like the Epic mappers were just showing off what the > engine could do. Okay. Now release some real deathmatch maps! Pretty > please! I hope there is going to be a major map pack or two or three to > make up for all of this. > > And most of the MODs that come with the game are stupid. After all this > time you would think Epic would know which mutators the gaming community > wanted. Where is instagib? I guess the community has to fill in this void > too. So, why do they charge so much for a half baked game? We should > charge them. Ha! > > Now to some technical stuff. Both the Demo and the full game would NOT > save any game configurations!!! Arghhh! (This problem and others are noted > on the Epic game forums.) The solution I used - not found on the forums - > was to edit the game and weapon and engine and player ini files found in > C:\Documents and Settings\XuserX\My Documents\My Games\UT3 ... etc. But, > this is a lot of trouble. So, why did Epic ship with this clearly noted > "bug"??? Oh well, if this is any indication of where Epic is headed, I > don't look forward to Unreal Tournament 4. > > If the mutator and MOD community get on board for UT3, then UT3 will be > great. But, why did Epic do such a half way job on UT3. At least that's > what it look like to me. I'll keep UT3 on my hard drive for a while, but > if the modding and mapping community doesn't get to work then I'll go back > to the other Unreal games for deathmatch botting. > > skippi >
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!elnk-atl-nf1!newsfeed.earthlink.net!bigfeed2.bellsouth.net!news.bellsouth.net!hwmnpeer01.phx!news.highwinds-media.com!hw-filter.phx!newsfe12.phx.POSTED!53ab2750!not-for-mail From: "skippi" <spam@spam.net> Newsgroups: alt.games.unreal.tournament References: <C521j.8035$Rw3.3919@newsfe06.phx> Subject: Re: First Impressions on UT3 Lines: 52 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3138 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3198 X-RFC2646: Format=Flowed; Response Message-ID: <xT21j.26764$aN3.25011@newsfe12.phx> NNTP-Posting-Host: 72.222.163.60 X-Complaints-To: admin@cox.net X-Trace: newsfe12.phx 1195686493 72.222.163.60 (Wed, 21 Nov 2007 16:08:13 MST) NNTP-Posting-Date: Wed, 21 Nov 2007 16:08:13 MST Organization: Cox Date: Wed, 21 Nov 2007 16:08:16 -0700 Bytes: 3576 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit