Article View: alt.games.unreal.tournament
Article #190918Re: stock maps
From: Folk
Date: Fri, 09 Nov 2007 19:05
Date: Fri, 09 Nov 2007 19:05
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4521 bytes
On Sat, 10 Nov 2007 00:54:26 +1200, Aaron Lawrence <aaronlNOSPAM@NOSPAMconsultant.com> wrote: >On a pleasant day while strolling in >alt.games.unreal.tournament, a person by the name of >Folk exclaimed: >> The quiet may be due to the demo sucking in so many areas. And >> judging from the time between release of buggy demo and showing up in >> stores (see above) most folks aren't holding out much hope that all >> issues will be addressed. >Yes, that seems likely, unless they already fixed them >all before and just released an earlier build... > >> I'll buy it, but quite frankly I'm not >> holding out much hope that the gametype I'm waiting for (Warfare) will >> actually be worth the wait. > >Really? Why? I have a bad feeling about it too (ONS >seems so slick that it would be hard to improve on it, >as a concept balancing team and invidual play) but I >cant say why... If Warfare had been a finished product, then it would have shipped with the demo. ONS was the previous flagship gametype for UT2004 and now that has morphed into Warfare. The only reason you would *not* ship your flagship gametype in the demo is if it was broken. If you go back a couple of years, Epic's explanation of what Warfare was supposed to be is really nothing like the version that people played at the various expos held recently. So, instead of having a grand plan of exactly what they wanted the gametype to be, they've tried "A" and rejected it, tried "B" and rejected it, etc., etc. As a systems designer, I know full well that a system that is gradually morphed into being after trying a bunch of different ideas is nowhere near as sound as one that was well designed, well thought out and then simply coded to spec. So from that aspect, it sounds like Warfare is a patch job. In addition to that, the time between the release of the demo and the release of the game to manufacturing was laughably short. The demo was absolutely riddled with bugs and major shortcomings... undoubtedly the worst demo that Epic has ever released and I played them all. The UI sucked and the server browser was a joke. Basic options like throw weapon, suicide, ability to finely adjust mouse sensitivity, showing the ping of other players, etc. etc. were all missing. These are things that mean nothing to console gamers but are important to online PC gamers. And you have to factor in the reality of what GoW did to/for Epic. >>From here forward, Epic's best talent and resources have switched irreversibly to the console side and I can't say that I really blame them, but one look at the GUI and missing features in the demo and it's obvious that this is essentially a console game ported to the PC. Given all of the above, how in the hell could Epic have possibly released a polished product? Answer... they couldn't. Sure, they can patch it up over time, but if the game doesn't win people over from the get-go then it's a lost cause, given the stiff competition that's out there right now. People will just move on to CoD4 or TF2 and pass on UT3 altogether. The console crowd will eat it up (given their low expectations) and the PC side will either be forgotten or just get the scraps provided by the less talented developers, just like we're seeing now. IOW, my expectations are justifiably low.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!elnk-atl-nf1!newsfeed.earthlink.net!bigfeed2.bellsouth.net!bignumber.bellsouth.net!news.bellsouth.net!bignews8.bellsouth.net.POSTED!b4f37382!not-for-mail From: Folk <Folk@folk.com> Newsgroups: alt.games.unreal.tournament Subject: Re: stock maps Organization: . Message-ID: <4va9j3da50c9079i9afn2rfmbjguovln12@4ax.com> References: <_7RVi.482$%V2.132@newsfe06.lga> <l6jhi3ljv93l2bvdu7v5skcmg24agjfomr@4ax.com> <v1bWi.82$tx.38@newsfe06.lga> <mt3ki3pudqu1qbsg8ov9mfomfgl9ftg95h@4ax.com> <MPG.219f119891a26311989795@news20.forteinc.com> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Lines: 64 X-Complaints-To: abuse@bellsouth.net X-Abuse-Info: Please forward a copy of all headers for proper handling X-Trace: mabncmnekmdohbabdbdpiflmbcekedmfhojhikkbagflhcbodpkecbcbhikeeebalgfobbgplgdghngkmaeejofkiadaoemecminedjmjemeieankaglkfepnikokohbeenklccffogfpghfkiabheiicclahfcc NNTP-Posting-Date: Fri, 09 Nov 2007 14:05:25 EST Date: Fri, 09 Nov 2007 14:05:25 -0500 Bytes: 4477 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit