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Article #190837

Re: UT2007 Demo - Thoughts

#190837
From: goPostal
Date: Mon, 15 Oct 2007 00:01
62 lines
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"Folk" <Folk@folk.com> wrote in message 
news:b5n4h3t2g3l8dg1itfspl55c83ik3al18n@4ax.com...
> On Fri, 12 Oct 2007 23:22:29 -0500, "Double Z"
> <zzinkmetairie@nospammingplzbellsouth.net> wrote:
>
>>Seems like a pretty solid game...I like it.  I would like to be able jump 
>>a
>>little higher, tho.
>>
>>The redeemer kicks ass; it's a bit bigger now and unfolds kinda like a
>>tripod.
>>
>>The hoverboard is cool in CTF.
>>
>>But ugh, the demo only has 3 maps...I want more!
>>
>>I was wondering what others think of it.
>
> Great gameplay, lousy UI.
>
> In terms of polish, this is the worst demo that Epic has produced so
> far.  The server browser is a joke.... how could something as simple
> as being able to sort a numeric list (pings) get past QC?  You can't
> tell what players are in a game, you can't see other people's pings
> and most of the servers aren't even showing up due to bugs in running
> a dedicated server on either a MS 2003 server *or* a Linux servers. No
> ability to add a favorite, no ability to get to a server by IP address
> unless you're familiar with the "open" command in the console, which
> means most newcomers are playing online on lousy listen servers run by
> some kid using their parent's crappy DSL line.  And why the hell
> didn't Epic/Midway set up their own dedicated servers like they did
> with 2K4?  And there's a ton of small stuff like no ability to throw
> weapon, inability to go 1st person in a vehicle or zoom the vehicle
> perspective, no easy way to change some keybinds ('Q' for hoverboard
> sucks for me, since it's on the other side of the keyboard from all my
> other keys).  No per-weapon crosshair choices.  Mouse sensitivity is a
> stupid dumbed-down console slider instead of being able to dial in a
> number like 2.4.  Yada, yada.
>
> I know it's a beta demo, but there appears to be a major pile of shit
> that needs to be addressed and I'm doubting they can do it all in the
> 30 day timeframe that's required for the thing to go gold in
> mid-November.  They've had three years to address things and this
> steaming pile of a UI is the best they could come up with?  I knew
> that Epic's success with GOW and the decision to port the UT series to
> console would have negative effects on the series... I guess I was
> hoping I would be wrong.
>
> Don't get me wrong guys... I think the gameplay is top-notch.  This is
> what UT2003 should have been.  I'm just disappointed in the packaging.

In reflection I will have to agree. It feels much more like I'm playing a 
PS3 port than a pc game. They can keep the new interface but give us the 
ability to change to a "pro" style that lets you tweak without resorting to 
editing ini's. The server browser really is a mess too. It looks like we can 
clearly see where Epic is going with the franchise.

Can't wait to play with the editor though. I want to see how these meshes 
work. There looks to be a TON of bsp and mesh polygon calculation but 
somehow it's kept really low. FPS is very good considering the level of 
viewing detail. 
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Subject: Re: UT2007 Demo - Thoughts
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