Article View: alt.games.unreal.tournament
Article #190837Re: UT2007 Demo - Thoughts
From: goPostal
Date: Mon, 15 Oct 2007 00:01
Date: Mon, 15 Oct 2007 00:01
62 lines
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4229 bytes
"Folk" <Folk@folk.com> wrote in message
news:b5n4h3t2g3l8dg1itfspl55c83ik3al18n@4ax.com...
> On Fri, 12 Oct 2007 23:22:29 -0500, "Double Z"
> <zzinkmetairie@nospammingplzbellsouth.net> wrote:
>
>>Seems like a pretty solid game...I like it. I would like to be able jump
>>a
>>little higher, tho.
>>
>>The redeemer kicks ass; it's a bit bigger now and unfolds kinda like a
>>tripod.
>>
>>The hoverboard is cool in CTF.
>>
>>But ugh, the demo only has 3 maps...I want more!
>>
>>I was wondering what others think of it.
>
> Great gameplay, lousy UI.
>
> In terms of polish, this is the worst demo that Epic has produced so
> far. The server browser is a joke.... how could something as simple
> as being able to sort a numeric list (pings) get past QC? You can't
> tell what players are in a game, you can't see other people's pings
> and most of the servers aren't even showing up due to bugs in running
> a dedicated server on either a MS 2003 server *or* a Linux servers. No
> ability to add a favorite, no ability to get to a server by IP address
> unless you're familiar with the "open" command in the console, which
> means most newcomers are playing online on lousy listen servers run by
> some kid using their parent's crappy DSL line. And why the hell
> didn't Epic/Midway set up their own dedicated servers like they did
> with 2K4? And there's a ton of small stuff like no ability to throw
> weapon, inability to go 1st person in a vehicle or zoom the vehicle
> perspective, no easy way to change some keybinds ('Q' for hoverboard
> sucks for me, since it's on the other side of the keyboard from all my
> other keys). No per-weapon crosshair choices. Mouse sensitivity is a
> stupid dumbed-down console slider instead of being able to dial in a
> number like 2.4. Yada, yada.
>
> I know it's a beta demo, but there appears to be a major pile of shit
> that needs to be addressed and I'm doubting they can do it all in the
> 30 day timeframe that's required for the thing to go gold in
> mid-November. They've had three years to address things and this
> steaming pile of a UI is the best they could come up with? I knew
> that Epic's success with GOW and the decision to port the UT series to
> console would have negative effects on the series... I guess I was
> hoping I would be wrong.
>
> Don't get me wrong guys... I think the gameplay is top-notch. This is
> what UT2003 should have been. I'm just disappointed in the packaging.
In reflection I will have to agree. It feels much more like I'm playing a
PS3 port than a pc game. They can keep the new interface but give us the
ability to change to a "pro" style that lets you tweak without resorting to
editing ini's. The server browser really is a mess too. It looks like we can
clearly see where Epic is going with the franchise.
Can't wait to play with the editor though. I want to see how these meshes
work. There looks to be a TON of bsp and mesh polygon calculation but
somehow it's kept really low. FPS is very good considering the level of
viewing detail.
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