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Article #190835

Re: UT2007 Demo - Thoughts

#190835
From: Folk
Date: Sun, 14 Oct 2007 18:06
34 lines
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On Fri, 12 Oct 2007 22:14:11 -0800, GTD <Stoooopid@duuuh.net> wrote:

>goPostal wrote:
>> "Double Z" <zzinkmetairie@nospammingplzbellsouth.net> wrote in message 
>> news:ftWdnRtZcIGB1Y3anZ2dnUVZ_q6hnZ2d@giganews.com...
>>> Seems like a pretty solid game...I like it.  I would like to be able jump 
>>> a little higher, tho.
>>>
>>> The redeemer kicks ass; it's a bit bigger now and unfolds kinda like a 
>>> tripod.
>>>
>>> The hoverboard is cool in CTF.
>>>
>>> But ugh, the demo only has 3 maps...I want more!
>>>
>>> I was wondering what others think of it.
>> 
>> I think it's wonderful. The jumping seems harshly reduced because it was so 
>> far out of hand before. It should help with all the bunny-hopping DM games 
>> that go on.
>> 
>> I'm with you on the maps thing. I'd love to see what's going to ship with 
>> the retail. 
>> 
>> 
>Perhaps I missed this elsewhere, but there are still going to be 
>mutators, right? I didn't see any place for them, and IIRC, the '04 demo 
>had a few. Also, is the full release going to be limited to 16 
>players/bots? Seems like a bummer to go DOWN from the 32 allowed in  '04.
>
>Shock Combo looks awesome, haven't seen the 'deemer yet.

Bring down console, type in "allweapons" followed by "allammo". You'll
see every weapon available.  :)
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From: Folk <Folk@folk.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: UT2007 Demo - Thoughts
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