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Article #190831

Re: UT2007 Demo - Thoughts

#190831
From: GTD
Date: Sat, 13 Oct 2007 19:31
38 lines
2443 bytes
AdrGTD wrote:
> goPostal wrote:
>> "Double Z" <zzinkmetairie@nospammingplzbellsouth.net> wrote in message 
>> news:ftWdnRtZcIGB1Y3anZ2dnUVZ_q6hnZ2d@giganews.com...
>>> Seems like a pretty solid game...I like it.  I would like to be able 
>>> jump a little higher, tho.
>>>
>>> The redeemer kicks ass; it's a bit bigger now and unfolds kinda like 
>>> a tripod.
>>>
>>> The hoverboard is cool in CTF.
>>>
>>> But ugh, the demo only has 3 maps...I want more!
>>>
>>> I was wondering what others think of it.
>>
>> I think it's wonderful. The jumping seems harshly reduced because it 
>> was so far out of hand before. It should help with all the 
>> bunny-hopping DM games that go on.
>>
>> I'm with you on the maps thing. I'd love to see what's going to ship 
>> with the retail.
>>
> Perhaps I missed this elsewhere, but there are still going to be 
> mutators, right? I didn't see any place for them, and IIRC, the '04 demo 
> had a few. Also, is the full release going to be limited to 16 
> players/bots? Seems like a bummer to go DOWN from the 32 allowed in  '04.
> 
> Shock Combo looks awesome, haven't seen the 'deemer yet.

Adrenaline, combos, are they going to be present? Most of the game looks 
great, I really like the effect seen when vehicles respawn. The 
Bio-rifle goo looks cartoonish and fake. Shock Combos look AWESOME, but 
nearly the same effect is by the longbow missiles, which seems kinda out 
of place. The Redeemer explosion looks ok, , judging by how cool the 
shock combo looks, it could be much better.

I'm not throwing away 2k4 yet. .
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From: GTD <Stoooopid@duuuh.net>
Newsgroups: alt.games.unreal.tournament
Subject: Re: UT2007 Demo - Thoughts
Date: Sat, 13 Oct 2007 11:31:48 -0800
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