Article View: alt.games.unreal.tournament
Article #190730Re: Unreal Tournament 3 will only be 30FPS on the worst-selling console this gen: GayStation3
From: goPostal
Date: Fri, 24 Aug 2007 12:45
Date: Fri, 24 Aug 2007 12:45
48 lines
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3618 bytes
X-crossposting snipped-X "Air Raid" <AirRaidJet@gmail.com> wrote in message news:1187926879.997192.27670@q4g2000prc.googlegroups.com... > Originally Posted by Mark Rein and random posters > Q: Soo.... does this mean future 360 UE3 games will also hit 60FPS? > > Mark Rein: 60 fps with UE3 is possible if we sets that as our goal. We > chose not to do that with Gears of War because we wanted to deliver a > cinematic high-action experience with high-end graphics. I think > everyone can agree we achieved our goal. With UT3 our goal is an even > higher level of action, an even higher level of visuals, and to > achieve this with even more players/bots in the game. Our goal isn't > 60 fps because we would have to compromise on some of those things to > achieve it in every situation. I think in the final game we're going > to lock frame rate at 30fps and you'll be so happy playing the game, > so thrilled with how amazingly it all comes together, and so involved > in the action you won't care what the frame rate is the way you didn't > care when you played Gears. > > Gears of War has (so far) outsold all Xbox 360 and PS3 games - it runs > at 30fps and, thus far, has set the visual high-bar (for an action > game) this generation only a year into the life of the platform it > shipped on. Hopefully we'll be achieving that with UT3 on PS3 this > fall as well. One of the reasons people were drawn to the game was > because of the amazing visuals. I would expect that if we ever do make > a sequel to Gears then our goal would be to utilize the improvements > we will have made in our engine performance and functionality to push > the visuals and game play up a notch or two. I suspect fans of the > game would be much happier with us doing this than they would with us > compromising on those things to reach the higher frame rate they > probably wouldn't notice anyway. > > > Q: I am stupid, but i don't quite get it. > Are you saying UT3 for PS3 are not confirm 60FPS...yet? > > Mark Rein: I'm saying the demo they saw could have been 60 fps. We > have not locked frame rate yet so right now it depends on things like > what level they were running and how many bots they put in, what > mutators they were running, etc. When we get it finished and locked > down it should run at 30 fps all the time. > > http://www.evilavatar.com/forums/showthread.php?p=938392#post938392 > Yet another reason to stay with a pc. At least I can hack my limits. Thanks for the post!!
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newscon02.news.prodigy.net!prodigy.net!news.glorb.com!hwmnpeer01.lga!news.highwinds-media.com!hw-filter.lga!newsfe03.lga.POSTED!53ab2750!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal.tournament References: <1187926879.997192.27670@q4g2000prc.googlegroups.com> Subject: Re: Unreal Tournament 3 will only be 30FPS on the worst-selling console this gen: GayStation3 Lines: 50 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3138 X-RFC2646: Format=Flowed; Original X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3138 Message-ID: <_pAzi.1$jZ3.0@newsfe03.lga> X-Trace: pgpdkimbbbabbbpebaignffdjoaiejcljgjbeplaakkognaiikdmcifdpmlpoilkicenlpdaipeifenngaeakcdalceofngehdepcbphkalkcmjmfhkajnabhjelklimhgindeflifgphkdl NNTP-Posting-Date: Fri, 24 Aug 2007 05:45:46 MST Date: Fri, 24 Aug 2007 05:45:40 -0700 Bytes: 3540 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit