Article View: alt.games.unreal.tournament
Article #190692Re: another annoying thing in UT
From: GMAN
Date: Sat, 01 Sep 2007 15:46
Date: Sat, 01 Sep 2007 15:46
74 lines
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5321 bytes
In article <nvi8d3pd2gtmhnk2se60dutvdq3d1r05o7@4ax.com>, Folk <Folk@folk.com> wrote: >On Mon, 27 Aug 2007 19:21:32 -0800, GTD <Stoooopid@duuuh.net> wrote: > >>Folk wrote: >>> On Mon, 20 Aug 2007 21:23:50 -0700, "goPostal" >>> <agutgopostal@hotmail.com> wrote: >>> >>>> "Folk" <Folk@folk.com> wrote in message >>>> news:918kc3lj5ftiiegohabal23d7v776tk5jf@4ax.com... >>>>> On Mon, 20 Aug 2007 15:55:29 -0700, "goPostal" >>>>> <agutgopostal@hotmail.com> wrote: >>>>> >>>>>> "Folk" <Folk@folk.com> wrote in message >>>>>> news:prjjc31rhbi8qhlgqn2es56t0gir6iel2n@4ax.com... >>>>>>> I was lucky enough to read that article as well. The nodes stuff is >>>>>>> just a carry-over from ONS. The orb is new and sounds like it might >>>>>>> help with the end-of-game stalemates often seen in ONS. >>>>>>> >>>>>>> The "defenders" and "attackers" stuff has more to do with the single >>>>>>> player campaign than with online multiplayer. >>>>>> Thanks for clarifying. I had to read it (the original article) rather >>>>>> quickly. I guess the single player is going to get a good treatment this >>>>>> time too. >>>>> According to Epic, half of the people that bought UT2004 didn't go >>>>> online. They base this on the fact that they know how many ID's are >>>>> out there and they can tell when they go online since a player has to >>>>> go through the master server first. (I guess they didn't consider the >>>>> number of people who installed it, hated it, uninstalled it and didn't >>>>> bother to go online). Anyway, due to this "fact", they've decided to >>>>> really beef up the single player campaign. So instead of a ladder >>>>> like in the previous versions, there is more of a storyline... kind of >>>>> like with Gears of War. >>>> Does 50% really sound right to you? Most anyone who plays FPS knows that > the >>>> single player ladder in UT2004 is nothing more than an extended training >>>> session for online play. I would think there would be a percentage of >>>> "impulse buys" of people who don't know the game, but half? I dunno. Just >>>> seems wrong. >>>> Maybe it's one guy putting multiple copies on a college LAN or the pirate >>>> servers, though I tend to think if someone knows how to pirate a server >>>> without a key check, downloading a copy is almost a given. I just don't see > >>>> half the copies not getting online. >>> >>> Neither does anyone else I've talked to. Either Epic's data is >>> flawed, or they have some other reason to make up this story. >> >>We have 3 copies: Mine, my kid's, and the one on my laptop for whoever >>else wants to play, , none of them are really ever played online. I have >>a few friends with the game, and we play by lan sometimes, but when just >>about any of us play online, it's counter-strike. My kid has tried, he >>plays online for about 2 minutes and switches to CSS. there are alot of >>people out there making UT online play suck. The whole spastic >>jumping/walldodge crap is the biggest annoyance to me. It becomes about >>who knows the maps and where the health and weapons are in them, and who >>can jump around the most. > >TBH, that kind of lends credence to what Steve Polge from Epic was >saying... ego prevents many people from playing online. IOW, people >get owned so much by skilled players that they end up playing offline. > There needs to be some sort of skills matching utility inside of unreal to match likecapable persons up with eachother. >FWIW, the player movement has supposedly been toned down quite a bit >in UT3. But OTOH, the Warfare gametype has been beefed up so much >that it will probably take a serious investment in time to become >proficient... not unlike ONS. So yeah... map knowledge will still be >a big part of being a proficient online player. But isn't that true >of most multiplayer games? Or have many of them devolved into "hide >and snipe" type of games?
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!nntp.infostrada.it!xmission!nnrp.xmission!commando From: glenzabr@xmission.nospam.com (GMAN) Newsgroups: alt.games.unreal.tournament Subject: Re: another annoying thing in UT Date: Sat, 01 Sep 2007 15:46:09 GMT Organization: XMission http://www.xmission.com/ Lines: 74 Message-ID: <fbc1hm$5fu$2@news.xmission.com> References: <Xns998DABC10AB31damouthsanrrcom@66.250.146.128> <h1v8c39pcerroikdrra1j7ct30hvc1rdr1@4ax.com> <65rac31p5orhsmg8fp555u4ih14rbqq7gi@4ax.com> <bq1hc3lvgrkvrtm7hbuc0ug0cdp0hhbb89@4ax.com> <mc2yi.318$f76.31@newsfe12.lga> <prjjc31rhbi8qhlgqn2es56t0gir6iel2n@4ax.com> <GZoyi.167$8Q4.119@newsfe04.lga> <918kc3lj5ftiiegohabal23d7v776tk5jf@4ax.com> <3Ntyi.73$3N2.11@newsfe02.lga> <7m8mc39s4qnsi523rlgo1te8j4n4s1emlj@4ax.com> <13d755nqftu2k30@corp.supernews.com> <nvi8d3pd2gtmhnk2se60dutvdq3d1r05o7@4ax.com> NNTP-Posting-Host: glenzabr.dsl.xmission.com X-Trace: news.xmission.com 1188661622 5630 166.70.52.96 (1 Sep 2007 15:47:02 GMT) X-Complaints-To: abuse@xmission.com NNTP-Posting-Date: Sat, 1 Sep 2007 15:47:02 +0000 (UTC) X-Newsreader: News Xpress 2.01 Bytes: 5252 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit