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Article #190681

Re: another annoying thing in UT

#190681
From: goPostal
Date: Sun, 19 Aug 2007 21:01
49 lines
3811 bytes
"Folk" <Folk@folk.com> wrote in message 
news:bq1hc3lvgrkvrtm7hbuc0ug0cdp0hhbb89@4ax.com...
> On Fri, 17 Aug 2007 10:40:23 +0100, Huh <10@0.0.10> wrote:
>
>>On 16 Aug 2007 11:44:02 -0500, Folk <Folk@folk.com> wrote:
>>
>>>There are going to be no less than *** 18 *** freaking vehicles in
>>>UT3,
>>
>>Thrilling. More choice for idiots.
>
> At least with hoverboards, when the idiots and noobs steal all the
> good vehicles, there will still be a way to get where you're going.
> And if you're quick, you can grapple onto them as they speed away.
> Assuming that they're going somewhere that you would want to follow,
> that is.  ;-)
>
> I'm looking forward to hoverboards.  With ONS, I find myself suiciding
> a *lot* because I'm out-of-place on the map and suiciding is the best
> way to get somewhere useful.  But if you've got full health, shield
> and some decent weapons, it's a bitch to suicide and lose all that.
> The hoverboard solves that to some degree, but that fact that you're
> completely vulnerable (can't shoot anyone while you're on a hoverboard
> and one tiny shot or fragment from any weapon sends you tumbling off)
> presents additional problems.
>
> As for the 18 vehicles... if I understand it correctly, matches can be
> set up so that it's Axon on Axon or Necris on Necris, so the vehicle
> count will be halved.  And all vehicles will not be represented on
> every map.  They will be included as map characteristics dictate, just
> as you see few ONS maps that have the Leviathan, for instance.

There is a nice article in the new PCGamer mag coming out. It's not on 
shelves yet but a customer of mine gets early copies. I scanned the couple 
of pages and it talked a lot about "warfare" and how it was going to work. 
Each side starts with a home base and there are "nodes" you have to connect. 
The farther you get away from home the longer reinforcements take to get 
there. Also there was something about an "orb carrier". One person on each 
side carries an orb that facilitates much quicker node building but is shown 
openly to the other team by a beacon so they cannot hide and are easily 
found.
Also there are options to choose classes at the start of a warfare match. 
"Defenders" will have arrows pointing them to where to defend (AI deciding 
that? IDK.) Attackers will have arrows showing which way to the next node. 
There was more but I didn't have time to scan the article, just read it 
quickly.
I guess this PCG guy was the first press to be able to play and he was quite 
impressed. The accompanying in-game screenies were really sweet too. 
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From: "goPostal" <agutgopostal@hotmail.com>
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Subject: Re: another annoying thing in UT
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