Article View: alt.games.unreal.tournament
Article #190611Re: Looking for advice on a new System
From: goPostal
Date: Fri, 20 Apr 2007 13:38
Date: Fri, 20 Apr 2007 13:38
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5412 bytes
"Derek" <del.wattsnospambaby@ntlworld.com> wrote in message news:RsSVh.2690$mk4.1792@newsfe4-win.ntli.net... > > "Folk" <Folk@folk.com> wrote in message > news:q16f23hmap4rr0u31ns68fa8l10ril7gcu@4ax.com... >> On Thu, 19 Apr 2007 00:36:42 +0200, Bruno <dont.use@this.address.ever> >> wrote: >> >> >>>> The first graph is representative of the setup for a typical UT99 >>>> gamer.... 1024 x 768 with no AA or AF. >>> >>>I thought a typical UT gamer would use way higher resolutions however I >>>did dig up some data for those playing CS, Half Life and other Valve >>>stuff and I stand corrected (providing those figures are similar for >>>UT). It seems less than 10% is using a resolution above 1280x1024 and in >>>fact about 44% is using 1024x768 or lower! >> >> Thanks for the link. I was already familiar with those stats >> (they're quite fascinating) since I've used them for reference before. >> The average system is quite modest. >> >>>I'm very surprised of this. I know that some years ago a screen letting >>>you go 1600x1200 cost a pretty penny, in fact the two monitors I >>>mentioned above cost me $3000+, but it has since then become very >>>affordable - even if you insist on using a TFT monitor it's a bargain >>>compared to back in time. These days one can get a 2nd hand super high >>>end monitor like my old Sony for like $100 or so, simply because so many >>>people have abandoned CRT's despite them still being the best thing for >>>gaming (and photo work if you like the colours to be correct). >> >> There's a considerable percentage of hardcore PC gamers that would run >> their games in wire frame at 8 bit 640 x 480 if they thought they >> could get an extra 10 fps. :) >> >>>> We can see that there are 16 >>>> cards that have the same framerate (given a 3% margin of error). >>>> Obviously we are CPU bound at that resolution, since those 16 cards >>>> represent a varying amount of pixel pushing power yet they all yield >>>> the same results. >>>> >>>Exactly. >>> >>> >>>> In order to "separate the pack" for a vid card shootout, you need to >>>> raise the visual stakes, and they do that by using artificially high >>>> AA/AF or resolution settings. There's certainly nothing wrong with >>>> that, but if you do all your gaming at "normal" resolutions and AA/AF >>>> levels, then any one of those 16 cards are just as good as the other >>>> in UT. >>> >>>Now here's the thing. The AA/AF settings aren't really artificially high >>>but more like what should be the norm, after all we deserve the games we >>>play to look the best possible. >> >> Turning on decent AA/AF levels on my system makes a modest difference >> in UT2004 ONS. I usually keep it off though. In a fast paced FPS, >> looking at the scenery is not high on my list. :-) >> >>>> >>>> Now look at the results from the same article when benching Doom 3.... >>>> http://www.tomshardware.com/2004/10/04/vga_charts_iv/page9.html >>>> >>>> Now instead of 16 cards, we have only 3. Now which game engine would >>>> you call CPU limited? >>>> >>>No question Doom 3 is a very different beast. However just because it's >>>much harder on the gfx card does not mean UT is not demanding once you >>>up the resolution and gfx quality settings, the level is just different. >>> >>>I shall try and do some testing in the weekend. Perhaps I can make a >>>graph showing what's the limit in my system - just for the fun of it. >> >> I've wasted entire weekends doing just that sort of thing. Are we >> geeks or what? > > well if you have increased the fsb frequency by 1 mhz at a time looking > for the best perforamce that was still stable I'm afraid so (guilty your > honour) > > Nick-Dastardly > > "quit snikkering Nuttley" > I bet you guys look like that kid from the movie "Powder". http://www-users.cs.york.ac.uk/~susan/sf/films/powder.jpg Go outside and get some sun :P
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!nx01.iad01.newshosting.com!newshosting.com!69.28.186.77.MISMATCH!hwmnpeer03.lga!hwmnpeer01.lga!news.highwinds-media.com!hw-filter.lga!newsfe02.lga.POSTED!53ab2750!not-for-mail From: "goPostal" <agutgopostal@hotmail.com> Newsgroups: alt.games.unreal.tournament References: <4lvSh.48022$aG1.19521@pd7urf3no> <46203e28$0$7607$157c6196@dreader2.cybercity.dk> <3pq123p1dq9fr5tlj1q4cksl81t87isiq2@4ax.com> <46227afb$0$21932$157c6196@dreader1.cybercity.dk> <mc0823pp7hc5bn3oo8nmsdgdav9i4kck4h@4ax.com> <4626492c$0$7610$157c6196@dreader2.cybercity.dk> <o3kc231hoginbpbv23pdcg3a4ea22abgd2@4ax.com> <46269d7a$0$7610$157c6196@dreader2.cybercity.dk> <q16f23hmap4rr0u31ns68fa8l10ril7gcu@4ax.com> <RsSVh.2690$mk4.1792@newsfe4-win.ntli.net> Subject: Re: Looking for advice on a new System Lines: 92 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3028 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-RFC2646: Format=Flowed; Response Message-ID: <Wl3Wh.13$ku5.6@newsfe02.lga> X-Trace: nphhjmdkmllhpdkelhbgfpgcdpepfmkgonabnejnknhpmjoaikdmcifdpmlpoilkicenlpdaipeifenndohpljnammbbdfiebginihhmjphphepndblkemddnihnfllihgindeflifgphkdl NNTP-Posting-Date: Fri, 20 Apr 2007 06:36:54 MST Date: Fri, 20 Apr 2007 06:38:10 -0700 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit