Article View: alt.games.unreal.tournament
Article #190608Re: Looking for advice on a new System
From: Folk
Date: Thu, 19 Apr 2007 17:12
Date: Thu, 19 Apr 2007 17:12
70 lines
4152 bytes
4152 bytes
On Thu, 19 Apr 2007 00:36:42 +0200, Bruno <dont.use@this.address.ever> wrote: >> The first graph is representative of the setup for a typical UT99 >> gamer.... 1024 x 768 with no AA or AF. > >I thought a typical UT gamer would use way higher resolutions however I >did dig up some data for those playing CS, Half Life and other Valve >stuff and I stand corrected (providing those figures are similar for >UT). It seems less than 10% is using a resolution above 1280x1024 and in >fact about 44% is using 1024x768 or lower! Thanks for the link. I was already familiar with those stats (they're quite fascinating) since I've used them for reference before. The average system is quite modest. >I'm very surprised of this. I know that some years ago a screen letting >you go 1600x1200 cost a pretty penny, in fact the two monitors I >mentioned above cost me $3000+, but it has since then become very >affordable - even if you insist on using a TFT monitor it's a bargain >compared to back in time. These days one can get a 2nd hand super high >end monitor like my old Sony for like $100 or so, simply because so many >people have abandoned CRT's despite them still being the best thing for >gaming (and photo work if you like the colours to be correct). There's a considerable percentage of hardcore PC gamers that would run their games in wire frame at 8 bit 640 x 480 if they thought they could get an extra 10 fps. :) >> We can see that there are 16 >> cards that have the same framerate (given a 3% margin of error). >> Obviously we are CPU bound at that resolution, since those 16 cards >> represent a varying amount of pixel pushing power yet they all yield >> the same results. >> >Exactly. > > >> In order to "separate the pack" for a vid card shootout, you need to >> raise the visual stakes, and they do that by using artificially high >> AA/AF or resolution settings. There's certainly nothing wrong with >> that, but if you do all your gaming at "normal" resolutions and AA/AF >> levels, then any one of those 16 cards are just as good as the other >> in UT. > >Now here's the thing. The AA/AF settings aren't really artificially high >but more like what should be the norm, after all we deserve the games we >play to look the best possible. Turning on decent AA/AF levels on my system makes a modest difference in UT2004 ONS. I usually keep it off though. In a fast paced FPS, looking at the scenery is not high on my list. :-) >> >> Now look at the results from the same article when benching Doom 3.... >> http://www.tomshardware.com/2004/10/04/vga_charts_iv/page9.html >> >> Now instead of 16 cards, we have only 3. Now which game engine would >> you call CPU limited? >> >No question Doom 3 is a very different beast. However just because it's >much harder on the gfx card does not mean UT is not demanding once you >up the resolution and gfx quality settings, the level is just different. > >I shall try and do some testing in the weekend. Perhaps I can make a >graph showing what's the limit in my system - just for the fun of it. I've wasted entire weekends doing just that sort of thing. Are we geeks or what?
Technical Details
Message-ID:
<q16f23hmap4rr0u31ns68fa8l10ril7gcu@4ax.com>Path:
mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!novia!novia!sequencer.newscene.com!not-for-mailReferences:
<4lvSh.48022$aG1.19521@pd7urf3no> <46203e28$0$7607$157c6196@dreader2.cybercity.dk> <3pq123p1dq9fr5tlj1q4cksl81t87isiq2@4ax.com> <46227afb$0$21932$157c6196@dreader1.cybercity.dk> <mc0823pp7hc5bn3oo8nmsdgdav9i4kck4h@4ax.com> <4626492c$0$7610$157c6196@dreader2.cybercity.dk> <o3kc231hoginbpbv23pdcg3a4ea22abgd2@4ax.com> <46269d7a$0$7610$157c6196@dreader2.cybercity.dk>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!novia!novia!sequencer.newscene.com!not-for-mail From: Folk <Folk@folk.com> Newsgroups: alt.games.unreal.tournament Subject: Re: Looking for advice on a new System Date: 19 Apr 2007 12:12:11 -0500 Organization: . Lines: 70 Message-ID: <q16f23hmap4rr0u31ns68fa8l10ril7gcu@4ax.com> References: <4lvSh.48022$aG1.19521@pd7urf3no> <46203e28$0$7607$157c6196@dreader2.cybercity.dk> <3pq123p1dq9fr5tlj1q4cksl81t87isiq2@4ax.com> <46227afb$0$21932$157c6196@dreader1.cybercity.dk> <mc0823pp7hc5bn3oo8nmsdgdav9i4kck4h@4ax.com> <4626492c$0$7610$157c6196@dreader2.cybercity.dk> <o3kc231hoginbpbv23pdcg3a4ea22abgd2@4ax.com> <46269d7a$0$7610$157c6196@dreader2.cybercity.dk> X-Newsreader: Forte Agent 4.2/32.1118 MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit