Article View: alt.games.unreal.tournament
Article #190603Re: Looking for advice on a new System
From: Messa
Date: Tue, 17 Apr 2007 09:03
Date: Tue, 17 Apr 2007 09:03
98 lines
5791 bytes
5791 bytes
I thought frame rate limits were also goverened by your monitor refresh in UT? Its a false limit I know but thats the number people quote. Messa "Folk" <Folk@folk.com> wrote in message news:mc0823pp7hc5bn3oo8nmsdgdav9i4kck4h@4ax.com... > On Sun, 15 Apr 2007 21:20:27 +0200, Bruno <dont.use@this.address.ever> > wrote: > >>Folk wrote: >>> On Sat, 14 Apr 2007 04:36:24 +0200, Bruno <dont.use@this.address.ever> >>> wrote: >>> >>>> But regardless if you go ATI(AMD) or NVIDIA then gfx card is still more >>>> important than CPU when gaming. >>> >>> Bzzzzzzzzzzzzzzzzzzzzzzz. Wrong answer. >>> >>Not so unless you play in low resolution with low graphics quality >>settings in the driver control panel. >> >> >> >>> I've benchmarked both UT99 and UT2004 extensively. I can say beyond a >>> shadow of a doubt that the CPU is the bottleneck in virtually all >>> cases. The only time graphics would be a problem is if you were using >>> integrated graphics. The OP's 9600XT is *plenty* of vid card for >>> UT99, but his Duron is certainly holding him back. If he would shove >>> in the fastest processor his current mobo would allow, he would see >>> his framerates soar. >>> >>As for UT2004 I can't say but the original poster focuses on UT so I did >>as well. Unless you go really slow in the CPU department or settle for a >>low resolutions the bottleneck is the GFX power of the PC. > > Like I said, I've benchmarked both games extensively. > >>Oh and the 9600 XT is not plenty unless we talk low resolutions, okay >>but NOT plenty! > > It's plenty for UT99. The hot card when UT99 came out was something > like a Geforce 2 and it ran the game fairly well. The 9600 XT is head > and shoulders above that. It's *plenty* of card for UT99. > >>It's very easy to see if the gfx card is the bottle neck or not. Just >>run a timedemo in 640*480 with low quality settings in the gfx driver >>and that score will tell you what the CPU + memory speed of the system >>allows for (unless you gfx card is very slow then it's all ready a >>bottleneck). Next increase resolution plus driver quality settings and >>run the timedemo again. If the frame rate scores are aprox. the same >>then it's not the gfx card which holds UT back if the scores are lower >>then the gfx card is next to upgrade. > > I'm sure the OP would see no difference using your test method. > > Two systems ago (Aug of 2004) I was running a P4 at 2.53 (an > overclocked 1.6... those things would overclock like mad) and a Ti4400 > vid card. I bought a copy of Doom and my Ti4400 was puking all over > the place, so I bought a 6800 GT (still using it in my current > rig!!!). My Doom framerates jumped nicely and the stutters were > completely eliminated. At the time, that was a two generation jump in > vid cards. > > So what did that upgrade do to my UT99 framerates? Zip. Nada. > Absolutely no difference whatsoever! The only difference was that I > could now pull the same framerates at 1600 x 1200 as I did at 1024 x > 768 due to the pixel pushing power of the 6800 GT. But at the same > time I could underclock/overclock my processor and watch my UT99 > framerates go up and down almost exactly the same percentage as the > CPU core clock. That, my friend, is a perfect example of a CPU bound > game. > > As an aside, hardware enthusiast sites quit using UT99 as a vid card > benchmark for the same reason and instead used it for CPU benchmarks. > > It was a bit difficult to find a benchmark with such old data, but I > managed to dig this up at Firing Squad: > > http://www.firingsquad.com/print_article.asp?current_section=Hardware&fs_article_id=1478 > > Scroll down to the UT2004 section (UT99 was the same in this regard) > and notice how the X800 Pro had virtually the same framerates at 800 x > 600, 1024 x 768 and 1280 x 1024. Also notice how the framerate > increase was linear from a 2100+ up through the 3400+. Also notice > the comment at the bottom of the graphs: > > "We're CPU-bound with the X800 PRO at 800x600 and 1024x768 on the > 3400+, and CPU-bound at all resolutions with the same graphics card > and an AMD Athlon XP processor. " > > Unless your vid card is pure crap, a processor upgrade for Unreal > engine based games is *always* the best bang for the buck. Doom was a > *completely* different story and really needed a better vid card to > play well.
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!novia!news.tele.dk!news.tele.dk!small.news.tele.dk!proxad.net!proxad.net!194.117.148.138.MISMATCH!pe2.news.blueyonder.co.uk!blueyonder!pe1.news.blueyonder.co.uk!blueyonder!fe1.news.blueyonder.co.uk.POSTED!53ab2750!not-for-mail From: "Messa" <Me@Sir.com> Newsgroups: alt.games.unreal.tournament References: <4lvSh.48022$aG1.19521@pd7urf3no> <46203e28$0$7607$157c6196@dreader2.cybercity.dk> <3pq123p1dq9fr5tlj1q4cksl81t87isiq2@4ax.com> <46227afb$0$21932$157c6196@dreader1.cybercity.dk> <mc0823pp7hc5bn3oo8nmsdgdav9i4kck4h@4ax.com> Subject: Re: Looking for advice on a new System Lines: 100 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2900.3028 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2900.3028 X-RFC2646: Format=Flowed; Original Message-ID: <N30Vh.57279$ne6.25473@fe1.news.blueyonder.co.uk> Date: Tue, 17 Apr 2007 09:03:41 GMT NNTP-Posting-Host: 82.33.161.216 X-Complaints-To: http://www.virginmedia.com/netreport X-Trace: fe1.news.blueyonder.co.uk 1176800621 82.33.161.216 (Tue, 17 Apr 2007 10:03:41 BST) NNTP-Posting-Date: Tue, 17 Apr 2007 10:03:41 BST MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit