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Article #190546

Re: ut2007 / ut3 : when???

#190546
From: Folk
Date: Wed, 28 Mar 2007 21:04
54 lines
3910 bytes
On Tue, 27 Mar 2007 10:36:11 -0700, "goPostal"
<agutgopostal@hotmail.com> wrote:


>I was going by this:
>http://www.1up.com/do/gameOverview?cId=3140086

Your best bet is to check here:
http://utforums.epicgames.com/showthread.php?t=558281


>That's actually just about right for the holiday releases. The console ports 
>(or is the computer version a port from the consoles? :)  will probably be 
>later.

I don't think there has been any official word as to which platform
will surface first.  They *could* hold all releases back until it's
ready for all platforms to avoid pissing anyone off.  Which one is the
"master"?  Who knows?  There is certainly enough movement differential
between console and PC (no double-jumps, mouselook, etc., etc.) to
make porting from one to the other a difficult job.  I have no clue
how they are doing any of this.


>UT3 is pretty much done from what I read. There's some polishing to do, but 
>the core is able to be played. There's a closed beta being played now, it's 
>the same game you see the gamer sites being able to test. I wouldn't be 
>surprised if there is a demo forthcoming just because of all the press about 
>GoW. I'm sure they'd like to keep things on a roll.

I've seen one fairly extensive DM sequence.  But... and it's a huge
"but", you can get to that point fairly early on in the process.  IOW,
you can build one map and get players able to move and shoot at each
other.  That's still a *long* way from a finished product.  Especially
since a completely new gametype (Warfare) has to ship with this thing.
Bot AI has to be pathed for *every* map in *every* gametype.  They
have to develop a storyline for the single player campaign (something
they have never had to do before in UT).  It's got to be play-tested
on multiple platforms.  There's got to be just a boatload of stuff
left yet to do.  And there's not as many experienced people working on
it as would have been true prior to GoW.

>And you know Folk, I sincerely hope that they capture that "fun factor" that 
>was in 99. 2K4 was a blast, and I play it often but there's just something 
>about the balanced gameplay and focus on characters in 99. I did also read 
>that the full suite of developer tools will ship with UT3, with the emphasis 
>on pre-built "legos" to save time on level design and skinning (much like 
>2K4's editor). 

If it weren't for ONS, which is a total blast to play, I would
probably still be running a UT99 server.  UT2004's puny weapons,
stupid bunny-hopping player movement and midget-sized player models
really turns me off.  So yeah, let's hope the rumors are true and that
some of this stuff is fixed in UT3.  
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From: Folk <Folk@folk.com>
Newsgroups: alt.games.unreal.tournament
Subject: Re: ut2007 / ut3 : when???
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