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Article #190406Any way to fix ugly fog in UT99?
From: Ehud Shapira
Date: Tue, 09 Jan 2007 23:10
Date: Tue, 09 Jan 2007 23:10
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1391 bytes
I'm running UT v436 on an nVIDIA 5200. The fog (volumetric lighting) looks banded and blocky, like it's 16-bit (though it's not). It happens both with the default D3D renderer and with UTGLR (which is OpenGL). The color depth is set to 32-bit on the desktop, in the game, the textures, etc. Does anyone know how to fix it?
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border1.nntp.dca.giganews.com!nntp.giganews.com!postnews.google.com!p59g2000hsd.googlegroups.com!not-for-mail From: "Ehud Shapira" <ehudshapira@hotmail.com> Newsgroups: alt.games.unreal.tournament Subject: Any way to fix ugly fog in UT99? Date: 9 Jan 2007 15:10:43 -0800 Organization: http://groups.google.com Lines: 8 Message-ID: <1168384243.621043.117350@p59g2000hsd.googlegroups.com> NNTP-Posting-Host: 88.152.172.82 Mime-Version: 1.0 X-Trace: posting.google.com 1168384245 21884 127.0.0.1 (9 Jan 2007 23:10:45 GMT) X-Complaints-To: groups-abuse@google.com NNTP-Posting-Date: Tue, 9 Jan 2007 23:10:45 +0000 (UTC) User-Agent: G2/1.0 X-HTTP-UserAgent: Mozilla/4.0 (compatible; MSIE 6.0; Windows 98; Avant Browser; Avant Browser; .NET CLR 1.1.4322),gzip(gfe),gzip(gfe) Complaints-To: groups-abuse@google.com Injection-Info: p59g2000hsd.googlegroups.com; posting-host=88.152.172.82; posting-account=wxuTEwwAAAB6C9HP0ZUkb0L4JJzaF5mQ Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit