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Article #190281

Re: Currently seeding UT1999 DM-maps

#190281
From: goPostal
Date: Sun, 17 Dec 2006 02:14
48 lines
3015 bytes
"thumper" <thumper@magpage.com> wrote in message 
news:6o19o21sfuvh5akbf1shrbq4nvmg2oj7rh@4ax.com...
> On Sat, 16 Dec 2006 02:50:55 -0800, "goPostal" <none@dont.try> wrote:
>
>>
>>"thumper" <thumper@magpage.com> wrote in message
>>news:smd6o2ta8e3jv98gu2sb9usq6a8aigeprn@4ax.com...
>>> On 15 Dec 2006 21:40:17 GMT, Agent 327 <Agent327@Dossier.13> wrote:
>>>
>>>>thumper@magpage.com shook some binaries and typed in
>>>>alt.games.unreal.tournament on Fri 15 Dec 2006 02:29:57a:
>>>>
>>>>> Agent 327 wrote:
>>>>>>
>>>>>> --
>>>>>> Currently my preferred map is 2ndSpaceBeacon
>>>>>>
>>>>>> It's cool to know UT1999 still has many fans and supporters
>>>>>
>>>>> Hmm, you must like dark maps then.
>>>>>
>>>>> Did you figure out what all the switches do in this map?
>>>>>
>>>>>
>>>>
>>>>I did brighten it up (using ATi Tray Tools) a lot indeed.
>>>>Most switches yes :D
>>>
>>> Do you know what the switch that's in the rooftop (when you look up
>>> from the platform) of that one dome does then?
>>>
>>> Or how about the switch that's directly in the back of the lift near
>>> that one set of stairs (not talikng about the actual lift switch
>>> itself though)?
>>>
>>> I'd appreciate any help on what they actually accomplish.
>>
>>Open it up in the editor. That's the easiest way.
>>
>
> Hmm, wish I knew how to go about doing that. :-/
>
> No big deal, it's not one of my favorite maps anyway.

Go to your system folder and look for the editor shortcut. Beware though you 
might find yourself overwhelmed at first trying to figure it out but mapping 
is a hell of a lot of fun once you get the hang of it. 
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From: "goPostal" <none@dont.try>
Newsgroups: alt.games.unreal.tournament
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Subject: Re: Currently seeding UT1999 DM-maps
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