Thread View: alt.games.thief-dark-project
3 messages
3 total messages
Started by rms
Tue, 08 Sep 2009 03:23
Thief3 lockpicking problem
Author: rms
Date: Tue, 08 Sep 2009 03:23
Date: Tue, 08 Sep 2009 03:23
7 lines
1483 bytes
1483 bytes
Hi, running Thief3 with the 1.1 patch & some objects I can't interact properly with, like climbing some ladders & not being able to lockpick some doors (it appears to attempt to get in picking position, stutters, then gives up). Anyone have an idea; I've tried using a cpu affinity program in case it was a multi-core issue, but no difference. Thanks! rms
Re: Thief3 lockpicking problem
Author: MosNot
Date: Sun, 13 Sep 2009 03:34
Date: Sun, 13 Sep 2009 03:34
14 lines
1984 bytes
1984 bytes
"rms" <roger.squires@gmail.com> wrote in message news:h84in2$ub0$1@news.eternal-september.org... > Hi, running Thief3 with the 1.1 patch & some objects I can't interact > properly with, like climbing some ladders & not being able to lockpick > some doors (it appears to attempt to get in picking position, stutters, > then gives up). Anyone have an idea; I've tried using a cpu affinity > program in case it was a multi-core issue, but no difference. Thanks! > > rms Been a few years since I played T3, but if I remember correctly, when it does that, the thing is pickable at a later time...part of a separate mission/quest.
Re: Thief3 lockpicking problem
Author: rms
Date: Wed, 16 Sep 2009 03:56
Date: Wed, 16 Sep 2009 03:56
8 lines
1602 bytes
1602 bytes
> Been a few years since I played T3, but if I remember correctly, when it
> does that,
> the thing is pickable at a later time...part of a separate mission/quest.
No, it's a real bug, but some searching revealed that the solution is to
turn on Vsync in the A/V options menu. Thanks for the response.
rms
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads