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Thread View: alt.games.thief-dark-project
3 messages
3 total messages Started by Seymour C. Moore Thu, 11 Oct 2007 10:09
T2 - Duh!
#36821
Author: Seymour C. Moore
Date: Thu, 11 Oct 2007 10:09
5 lines
887 bytes
Played throught the whole game, as well as some fan missions, without 
knowing about the zoom feature of Garret's mechanical eye. :-(

C
Re: T2 - Duh!
#36822
Author: Albert Conklin
Date: Thu, 11 Oct 2007 12:20
7 lines
1033 bytes
Seymour C. Moore wrote:
> Played throught the whole game, as well as some fan missions, without 
> knowing about the zoom feature of Garret's mechanical eye. :-(
> 
> C
LOL.....it happens.
Albert
Re: T2 - Duh!
#36823
Author: Seymour C. Moore
Date: Sun, 14 Oct 2007 14:50
21 lines
1561 bytes
Albert Conklin <aconklin@satx.rr.com> wrote in news:470e1535$0$7526
$4c368faf@roadrunner.com:

> Seymour C. Moore wrote:
>> Played throught the whole game, as well as some fan missions, without 
>> knowing about the zoom feature of Garret's mechanical eye. :-(
>> 
>> C
> LOL.....it happens.

And I was halfway through T2 before I realized that the Scouting Orbs 
were re-useable. Now it's my favourite gadget.

I started playing T2 a couple of years ago, but then I had to quit due to 
severe motion sickness. T2 is the *only* game that has had that effect on 
me, for some reason.
Fortunately on my new computer I no longer get queasy and I'm currently 
enjoying the terrific TTGM series.


C
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