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Thread View: alt.games.thief-dark-project
19 messages
19 total messages Started by reborn rolla Sat, 15 Sep 2007 23:53
How Many?
#36795
Author: reborn rolla
Date: Sat, 15 Sep 2007 23:53
3 lines
1105 bytes
 Hours do you play Thief or it's fan missions? I play about 3 hours a day 
average. On weekends about 8 hrs. a day. Only the good missions though. 
Re: How Many?
#36796
Author: Albert Conklin
Date: Sun, 16 Sep 2007 02:05
7 lines
1068 bytes
reborn rolla wrote:
>  Hours do you play Thief or it's fan missions? I play about 3 hours a day 
> average. On weekends about 8 hrs. a day. Only the good missions though. 
> 
> 
  At my peak, it was probably 4 or 5 hours a day.
Albert
Re: How Many?
#36798
Author: MosNot
Date: Sun, 16 Sep 2007 03:32
8 lines
1603 bytes
"reborn rolla" <zzrollazz@King2.com> wrote in message 
news:Tf_Gi.185208$rX4.109958@pd7urf2no...
>
> Hours do you play Thief or it's fan missions? I play about 3 hours a day 
> average. On weekends about 8 hrs. a day. Only the good missions though.

Can't answer........busy playing Oblivon.... 
Re: How Many?
#36797
Author: reborn rolla
Date: Mon, 17 Sep 2007 21:32
16 lines
1518 bytes
Albert Conklin wrote:

> reborn rolla wrote:
>>  Hours do you play Thief or it's fan missions? I play about 3 hours a day 
>> average. On weekends about 8 hrs. a day. Only the good missions though.
>  At my peak, it was probably 4 or 5 hours a day.


  I just played a mission called oldsomeshop or some shopping. That alone 
took 4 hrs. and I have played it before. It's weird how short your memory 
becomes when replaying old missions.



> Albert 
Re: How Many?
#36799
Author: reborn rolla
Date: Mon, 17 Sep 2007 21:33
15 lines
1474 bytes
"MosNot"  wrote:

>
> "reborn rolla" <zzrollazz@King2.com> wrote in message 
> news:Tf_Gi.185208$rX4.109958@pd7urf2no...
>>
>> Hours do you play Thief or it's fan missions? I play about 3 hours a day 
>> average. On weekends about 8 hrs. a day. Only the good missions though.
>
> Can't answer........busy playing Oblivon....



  Never heard of that game. When did it come out? Is it sort of like Thief? 
Re: How Many?
#36800
Author: MosNot
Date: Tue, 18 Sep 2007 00:23
47 lines
3789 bytes
"reborn rolla" <zzrollazz@King2.com> wrote in message 
news:5pCHi.191052$fJ5.84362@pd7urf1no...
> "MosNot"  wrote:
>> "reborn rolla" <zzrollazz@King2.com> wrote in message
>>> Hours do you play Thief or it's fan missions? I play about 3 hours a day 
>>> average. On weekends about 8 hrs. a day. Only the good missions though.
>> Can't answer........busy playing Oblivon....
>  Never heard of that game. When did it come out? Is it sort of like Thief?

Oops, was so intense on playing, I misspelled "Oblivion"
Graphics are pretty intense, but adjustable for older
cards.  If you played Morrowind, it's by the same people.
Part of The Elder Scrolls.
They also have the expansion pack "Shivering Isles"
Skills build the more you use them.  And about anyone
can also cast some magic.
I'm playing a character that's a thief, birthsign "thief".
You can sneak, steal, etc.  But if you get caught, you
go to jail.
People have gone nuts making mods.  Some good, some.....
well not so good.   Right now, the main site with the mods
is down.  Has been for about 5 days.  This is the news and
information place for the game:
http://www.uesp.net/wiki/Main_Page

For mods (the one that's down right now)
http://www.tessource.net/files/
Really good mods: Thievery in the Imperial City, The Lost Spires,
Zealots of the Nine.  Plus a boat load of smaller ones.
There are mods to make the guards in each city different,
cheat mods, portable homes, clothing, weapons, races, some
to enhance the scenery,....just about anything you can think of.
Oh, there's even a mod "Thief's arsenal" that had to be done
by a Thief player/FM maker.  The salesperson is named Basso,
and he has gas and water arrows.
In the game you can, but don't have to, join the thief's guild,
the fighter's guild, or the mage's guild.  Each have quests for
you to do.  Plus there are quests given to you by NPCs.
If you murder a person, you get a visit by the Dark Brotherhood
and can join the assassin's guild.
Horses to ride, things to fight.  More a regular RPG type game,
but I am having fun thieving.
Right now, I'm a bit soured on the FMs of late.  Seems more a
contest to have new textures, monsters, and Tomb Raider type
stuff than Thief with a good story line and action.  So I've put
Thief on the back burner for awhile.....blah, blah,blah....
Anyway, you might want to take a look at the info link. 
Re: How Many?
#36801
Author: reborn rolla
Date: Wed, 19 Sep 2007 00:38
60 lines
4038 bytes
"MosNot"  wrote:

> "reborn rolla" <zzrollazz@King2.com> wrote in message 
> news:5pCHi.191052$fJ5.84362@pd7urf1no...
>> "MosNot"  wrote:
>>> "reborn rolla" <zzrollazz@King2.com> wrote in message
>>>> Hours do you play Thief or it's fan missions? I play about 3 hours a 
>>>> day average. On weekends about 8 hrs. a day. Only the good missions 
>>>> though.
>>> Can't answer........busy playing Oblivon....
>>  Never heard of that game. When did it come out? Is it sort of like 
>> Thief?
>
> Oops, was so intense on playing, I misspelled "Oblivion"
> Graphics are pretty intense, but adjustable for older
> cards.  If you played Morrowind, it's by the same people.
> Part of The Elder Scrolls.
> They also have the expansion pack "Shivering Isles"
> Skills build the more you use them.  And about anyone
> can also cast some magic.
> I'm playing a character that's a thief, birthsign "thief".
> You can sneak, steal, etc.  But if you get caught, you
> go to jail.
> People have gone nuts making mods.  Some good, some.....
> well not so good.   Right now, the main site with the mods
> is down.  Has been for about 5 days.  This is the news and
> information place for the game:
> http://www.uesp.net/wiki/Main_Page
>
> For mods (the one that's down right now)
> http://www.tessource.net/files/
> Really good mods: Thievery in the Imperial City, The Lost Spires,
> Zealots of the Nine.  Plus a boat load of smaller ones.
> There are mods to make the guards in each city different,
> cheat mods, portable homes, clothing, weapons, races, some
> to enhance the scenery,....just about anything you can think of.
> Oh, there's even a mod "Thief's arsenal" that had to be done
> by a Thief player/FM maker.  The salesperson is named Basso,
> and he has gas and water arrows.
> In the game you can, but don't have to, join the thief's guild,
> the fighter's guild, or the mage's guild.  Each have quests for
> you to do.  Plus there are quests given to you by NPCs.
> If you murder a person, you get a visit by the Dark Brotherhood
> and can join the assassin's guild.
> Horses to ride, things to fight.  More a regular RPG type game,
> but I am having fun thieving.
> Right now, I'm a bit soured on the FMs of late.  Seems more a
> contest to have new textures, monsters, and Tomb Raider type
> stuff than Thief with a good story line and action.  So I've put
> Thief on the back burner for awhile.....blah, blah,blah....
> Anyway, you might want to take a look at the info link.



  Ok I checked this game out by online reviews. Looks like a good one. By 
all the Thief inspirations in it were there some original Thief creators 
involved in the making of it? As for new Thief fan missions, have you tried 
the Bathory one? It's pretty good but the ending was too brief. Best 
missions were the ones by Christine and Andrea Allotti and Istan Varga. 
Re: How Many?
#36802
Author: MosNot
Date: Fri, 21 Sep 2007 01:40
72 lines
5279 bytes
"reborn rolla" <zzrollazz@King2.com> wrote in message 
news:Mb_Hi.785$A55.418@pd7urf2no...
> "MosNot"  wrote:
>> "reborn rolla" <zzrollazz@King2.com> wrote in message 
>> news:5pCHi.191052$fJ5.84362@pd7urf1no...
>>> "MosNot"  wrote:
>>>> "reborn rolla" <zzrollazz@King2.com> wrote in message
>>>>> Hours do you play Thief or it's fan missions? I play about 3 hours a 
>>>>> day average. On weekends about 8 hrs. a day. Only the good missions 
>>>>> though.
>>>> Can't answer........busy playing Oblivon....
>>>  Never heard of that game. When did it come out? Is it sort of like 
>>> Thief?
>> Oops, was so intense on playing, I misspelled "Oblivion"
>> Graphics are pretty intense, but adjustable for older
>> cards.  If you played Morrowind, it's by the same people.
>> Part of The Elder Scrolls.
>> They also have the expansion pack "Shivering Isles"
>> Skills build the more you use them.  And about anyone
>> can also cast some magic.
>> I'm playing a character that's a thief, birthsign "thief".
>> You can sneak, steal, etc.  But if you get caught, you
>> go to jail.
>> People have gone nuts making mods.  Some good, some.....
>> well not so good.   Right now, the main site with the mods
>> is down.  Has been for about 5 days.  This is the news and
>> information place for the game:
>> http://www.uesp.net/wiki/Main_Page
>>
>> For mods (the one that's down right now)
>> http://www.tessource.net/files/
>> Really good mods: Thievery in the Imperial City, The Lost Spires,
>> Zealots of the Nine.  Plus a boat load of smaller ones.
>> There are mods to make the guards in each city different,
>> cheat mods, portable homes, clothing, weapons, races, some
>> to enhance the scenery,....just about anything you can think of.
>> Oh, there's even a mod "Thief's arsenal" that had to be done
>> by a Thief player/FM maker.  The salesperson is named Basso,
>> and he has gas and water arrows.
>> In the game you can, but don't have to, join the thief's guild,
>> the fighter's guild, or the mage's guild.  Each have quests for
>> you to do.  Plus there are quests given to you by NPCs.
>> If you murder a person, you get a visit by the Dark Brotherhood
>> and can join the assassin's guild.
>> Horses to ride, things to fight.  More a regular RPG type game,
>> but I am having fun thieving.
>> Right now, I'm a bit soured on the FMs of late.  Seems more a
>> contest to have new textures, monsters, and Tomb Raider type
>> stuff than Thief with a good story line and action.  So I've put
>> Thief on the back burner for awhile.....blah, blah,blah....
>> Anyway, you might want to take a look at the info link.
>
>  Ok I checked this game out by online reviews. Looks like a good one. By 
> all the Thief inspirations in it were there some original Thief creators 
> involved in the making of it? As for new Thief fan missions, have you 
> tried the Bathory one? It's pretty good but the ending was too brief. Best 
> missions were the ones by Christine and Andrea Allotti and Istan Varga.

Bathory doesn't ring a bell.  As per Christine, one of the best FM makers.
People at work (that I have made "thief aware") affectionally refer to her
as "the doughnut lady" because of the pastries in her FMs.
Allotti and Varga.....enjoyed their FMs.  They are on my list of play again.
About Oblivion....doubts are thief creators involved, but Thief was sure
to have influienced it some, either by game, or Thief fans that have made
mods for it.
Picking locks is interesting.  There are levels of difficulties and you have 
to
knock the pins up and lock them in place.  It's a matter of timing....goof 
and
you break a lockpick.  When you run out of picks....too bad.
The game's been out about 10 months, so price should be lower than the
$45 I paid for it.
Re: How Many?
#36803
Author: Dawn Tamokus
Date: Tue, 25 Sep 2007 23:59
16 lines
1438 bytes
>  Hours do you play Thief or it's fan missions? I play about 3 hours a day 
> average. On weekends about 8 hrs. a day. Only the good missions though.

I play seasonally, Fall and Winter.

Been doing that for a few years now. Fall and Winter seems like a great 
time of the year to play Thief and its many missions: the days are 
short and the nights are long and very dark.

:D

-- 
"My friend says we're like the dinosaurs
Only we are doing ourselves in
Much faster than they
Ever did"
Re: How Many?
#36804
Author: Albert Conklin
Date: Wed, 26 Sep 2007 01:41
16 lines
1475 bytes
Dawn Tamokus wrote:
>>  Hours do you play Thief or it's fan missions? I play about 3 hours a 
>> day average. On weekends about 8 hrs. a day. Only the good missions 
>> though.
> 
> I play seasonally, Fall and Winter.
> 
> Been doing that for a few years now. Fall and Winter seems like a great 
> time of the year to play Thief and its many missions: the days are short 
> and the nights are long and very dark.
> 
> :D
> 
Nice concept. Doubt I could go that long without playing, but wrapped up 
in Bioshock now which is completely different except for safe cracking.
Albert
Re: How Many?
#36805
Author: Dawn Tamokus
Date: Wed, 26 Sep 2007 18:15
24 lines
1786 bytes
> Dawn Tamokus wrote:
>>>  Hours do you play Thief or it's fan missions? I play about 3 hours a day 
>>> average. On weekends about 8 hrs. a day. Only the good missions though.
>> 
>> I play seasonally, Fall and Winter.
>> 
>> Been doing that for a few years now. Fall and Winter seems like a great 
>> time of the year to play Thief and its many missions: the days are short 
>> and the nights are long and very dark.
>> 
>> :D
>> 
> Nice concept. Doubt I could go that long without playing, but wrapped up in 
> Bioshock now which is completely different except for safe cracking.
> Albert

It keeps all the sneaking and looting and zombie-baiting and 
blackjacking fun and fresh! :D

-- 
"My friend says we're like the dinosaurs
Only we are doing ourselves in
Much faster than they
Ever did"
Re: How Many?
#36806
Author: reborn rolla
Date: Thu, 27 Sep 2007 01:36
40 lines
2351 bytes
"Dawn Tamokus"  wrote:

>> Dawn Tamokus wrote:
>>>>  Hours do you play Thief or it's fan missions? I play about 3 hours a 
>>>> day average. On weekends about 8 hrs. a day. Only the good missions 
>>>> though.
>>>
>>> I play seasonally, Fall and Winter.
>>>
>>> Been doing that for a few years now. Fall and Winter seems like a great 
>>> time of the year to play Thief and its many missions: the days are short 
>>> and the nights are long and very dark.
>>>
>>> :D
>>>
>> Nice concept. Doubt I could go that long without playing, but wrapped up 
>> in Bioshock now which is completely different except for safe cracking.
>> Albert
>
> It keeps all the sneaking and looting and zombie-baiting and blackjacking 
> fun and fresh! :D



   Worst part about Thief fan missions is not knowing what's around the next 
corner. Instead of hiding in a dark alcove cause you hear a bunch of guards 
or bots, I save my game and do a suicide run into the next section to see 
where all the action is. Sometimes failure is only one guard. Why wait for 
the action?



> -- 
> "My friend says we're like the dinosaurs
> Only we are doing ourselves in
> Much faster than they
> Ever did"
>
> 
Re: How Many?
#36807
Author: Albert Conklin
Date: Thu, 27 Sep 2007 02:48
32 lines
2259 bytes
reborn rolla wrote:
> "Dawn Tamokus"  wrote:
> 
>>> Dawn Tamokus wrote:
>>>>>  Hours do you play Thief or it's fan missions? I play about 3 hours a 
>>>>> day average. On weekends about 8 hrs. a day. Only the good missions 
>>>>> though.
>>>> I play seasonally, Fall and Winter.
>>>>
>>>> Been doing that for a few years now. Fall and Winter seems like a great 
>>>> time of the year to play Thief and its many missions: the days are short 
>>>> and the nights are long and very dark.
>>>>
>>>> :D
>>>>
>>> Nice concept. Doubt I could go that long without playing, but wrapped up 
>>> in Bioshock now which is completely different except for safe cracking.
>>> Albert
>> It keeps all the sneaking and looting and zombie-baiting and blackjacking 
>> fun and fresh! :D
> 
> 
> 
>    Worst part about Thief fan missions is not knowing what's around the next 
> corner. Instead of hiding in a dark alcove cause you hear a bunch of guards 
> or bots, I save my game and do a suicide run into the next section to see 
> where all the action is. Sometimes failure is only one guard. Why wait for 
> the action?

  That is where the "portable" eye comes in hand. I don't use it much 
and usually reload after using it in case I really need it.
Albert
Re: How Many?
#36808
Author: reborn rolla
Date: Thu, 27 Sep 2007 03:42
45 lines
2887 bytes
"Albert Conklin"  wrote:

> reborn rolla wrote:
>> "Dawn Tamokus"  wrote:
>>
>>>> Dawn Tamokus wrote:
>>>>>>  Hours do you play Thief or it's fan missions? I play about 3 hours a 
>>>>>> day average. On weekends about 8 hrs. a day. Only the good missions 
>>>>>> though.
>>>>> I play seasonally, Fall and Winter.
>>>>>
>>>>> Been doing that for a few years now. Fall and Winter seems like a 
>>>>> great time of the year to play Thief and its many missions: the days 
>>>>> are short and the nights are long and very dark.
>>>>>
>>>>> :D
>>>>>
>>>> Nice concept. Doubt I could go that long without playing, but wrapped 
>>>> up in Bioshock now which is completely different except for safe 
>>>> cracking.
>>>> Albert
>>> It keeps all the sneaking and looting and zombie-baiting and 
>>> blackjacking fun and fresh! :D
>>
>>
>>
>>    Worst part about Thief fan missions is not knowing what's around the 
>> next corner. Instead of hiding in a dark alcove cause you hear a bunch of 
>> guards or bots, I save my game and do a suicide run into the next section 
>> to see where all the action is. Sometimes failure is only one guard. Why 
>> wait for the action?
>
>  That is where the "portable" eye comes in hand. I don't use it much and 
> usually reload after using it in case I really need it.


  Only time I used that was when I threw it over the wall at the beginning 
of a mission in Thief 2 and saw the dancing dead couple. The guy looked like 
Ozzy. Flash bombs are the best. Two water arrows will disable a large robot 
from behind and one overhead swipe from a sword will kill an undead hammer.



> Albert 
Re: How Many?
#36809
Author: Graham Thurlwell
Date: Thu, 04 Oct 2007 14:03
15 lines
1632 bytes
On the 27 Sep 2007, "reborn rolla" <zzrollazz@King2.com> wrote:

<snip>

> Two water arrows will disable a large robot from behind

IIRC, some of the bots in Soulforge were stationary and positioned 
with their backs to a wall. God I hate that mission, still haven't got 
round to completing it.

-- 
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.

nospam@jades.org /is/ a real email address!
Re: How Many?
#36810
Author: Albert Conklin
Date: Fri, 05 Oct 2007 01:51
14 lines
1581 bytes
Graham Thurlwell wrote:
> On the 27 Sep 2007, "reborn rolla" <zzrollazz@King2.com> wrote:
> 
> <snip>
> 
>> Two water arrows will disable a large robot from behind
> 
> IIRC, some of the bots in Soulforge were stationary and positioned 
> with their backs to a wall. God I hate that mission, still haven't got 
> round to completing it.
> 
Soulforge was a real challenge. I did not like the idea of having to 
create my own bombs, but oh well.
Albert
Re: How Many?
#36813
Author: reborn rolla
Date: Sun, 07 Oct 2007 23:28
26 lines
2064 bytes
"Graham Thurlwell"  wrote:

> On the 27 Sep 2007, "reborn rolla" <zzrollazz@King2.com> wrote:
>
> <snip>
>
>> Two water arrows will disable a large robot from behind
>
> IIRC, some of the bots in Soulforge were stationary and positioned
> with their backs to a wall. God I hate that mission, still haven't got
> round to completing it.


  Yes it was a bummer at first. I had to use the walkthru several times but 
when you finish...wahoooo! Hardest fan mission ever is "the elevator"! There 
is a long thread about it at ttlg which I had to sift thru to complete it. 
Amazing!



> -- 
> Jades' First Encounters Site - http://www.jades.org/ffe.htm
> The best Frontier: First Encounters site on the Web.
>
> nospam@jades.org /is/ a real email address! 
Re: How Many?
#36811
Author: reborn rolla
Date: Sun, 07 Oct 2007 23:32
24 lines
1929 bytes
"Albert Conklin"  wrote:

> Graham Thurlwell wrote:
>> On the 27 Sep 2007, "reborn rolla" <zzrollazz@King2.com> wrote:
>>
>> <snip>
>>
>>> Two water arrows will disable a large robot from behind
>>
>> IIRC, some of the bots in Soulforge were stationary and positioned with 
>> their backs to a wall. God I hate that mission, still haven't got round 
>> to completing it.
>>
> Soulforge was a real challenge. I did not like the idea of having to 
> create my own bombs, but oh well.


  Thieves Highway fan mission has that also. I love that mission. Rooftops 
rule!



> Albert 
Re: How Many?
#36812
Author: Graham Thurlwell
Date: Thu, 11 Oct 2007 18:34
22 lines
2001 bytes
On the 5 Oct 2007, Albert Conklin <aconklin@satx.rr.com> wrote:

> Graham Thurlwell wrote:

<snip>

>> IIRC, some of the bots in Soulforge were stationary and positioned
>> with their backs to a wall. God I hate that mission, still haven't got
>> round to completing it.
>> 
> Soulforge was a real challenge. I did not like the idea of having to
> create my own bombs, but oh well.

I didn't mind making stuff, it was actually quite fun. What pisses me 
of is the fact that not only is there a massive hoard of bots, Karras 
releases more of them if you trip a camera.

-- 
Jades' First Encounters Site - http://www.jades.org/ffe.htm
The best Frontier: First Encounters site on the Web.

nospam@jades.org /is/ a real email address!
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