Thread View: alt.games.thief-dark-project
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7 total messages
Started by Cold Duck
Thu, 31 Dec 1998 00:00
Welcome to alt.games.thief-dark-project
Author: Cold Duck
Date: Thu, 31 Dec 1998 00:00
Date: Thu, 31 Dec 1998 00:00
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This is the unofficial _Thief: The Dark Project_ NG dedicated to Looking Glass Studios great game. I look forward to discussions about this great game, concerning everything about the actual gameplay as well as hardware/driver issues. I, the creator of this group, has played the game for the last 6 days and have completed level 4 on hard difficulty. I play the game on a P166 MMX oc'ed to 2.5*75@187 Mhz with 64 MB SDRAM, an old matrox mystique 4 MB, and a monster 3d Voodoo I with reference drivers. It runs just great! My favourite level is 'down in the bonehoard' - I look forward to playing it on expert - as it had an incredible Lovecraft-like ambience. I especially liked the burricks just standing there in the giant cave of Quintus' Family, not moving. Best Wishes, Troels
Re: Welcome to alt.games.thief-dark-project
Author: tapio.h... Tapio Haapanen
Date: Thu, 31 Dec 1998 00:00
Date: Thu, 31 Dec 1998 00:00
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On Thu, 31 Dec 1998 14:36:05 +0100, "Cold Duck" <troe...@post9.tele.dk> wrote: >My favourite level is 'down in the bonehoard' - I look forward to playing it >on expert - as it had an incredible Lovecraft-like ambience. I especially >liked the burricks just standing there in the giant cave of Quintus' Family, >not moving. Yep, it, Cragsleft Prison and Lost City are best levels, IMHO -- Tampio
Re: Welcome to alt.games.thief-dark-project
Author: maen...
Date: Thu, 31 Dec 1998 00:00
Date: Thu, 31 Dec 1998 00:00
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>>My favourite level is 'down in the bonehoard' - I look forward to playing it >>on expert - as it had an incredible Lovecraft-like ambience. I especially >>liked the burricks just standing there in the giant cave of Quintus' Family, >>not moving. > Yep, it, Cragsleft Prison and Lost City are best levels, IMHO well, i've only played to level 6, but "The Sword" had some great ideas. *POSSIBLE SPOILER* i mean, how cool was that hallway with the illusion of perspective! i flipped when i saw how kick-ass that level was. in any role-playing or live role-playing game, i _am_ garret, except i go by the name maendark. ;) this game fulfills that desire heh -- --- Jonathan "Maendark" Bakert http://www.cris.com/~maendark
Re: Welcome to alt.games.thief-dark-project
Author: ScraT^cH
Date: Thu, 31 Dec 1998 00:00
Date: Thu, 31 Dec 1998 00:00
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Cool. Thanks for beating me to it! ScraT^cH Cold Duck wrote in message <76fucm$20oc$1...@news-inn.inet.tele.dk>... > This is the unofficial _Thief: The Dark Project_ NG dedicated to Looking >Glass Studios great game. >I look forward to discussions about this great game, concerning everything >about the actual gameplay as well as hardware/driver issues. > >I, the creator of this group, has played the game for the last 6 days and >have completed level 4 on hard difficulty. I play the game on a P166 MMX >oc'ed to 2.5*75@187 Mhz with 64 MB SDRAM, an old matrox mystique 4 MB, and a >monster 3d Voodoo I with reference drivers. It runs just great! > >My favourite level is 'down in the bonehoard' - I look forward to playing it >on expert - as it had an incredible Lovecraft-like ambience. I especially >liked the burricks just standing there in the giant cave of Quintus' Family, >not moving. > >Best Wishes, > >Troels > > > >
Re: Welcome to alt.games.thief-dark-project - joystick issues
Author: troe...
Date: Fri, 01 Jan 1999 00:00
Date: Fri, 01 Jan 1999 00:00
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In article <368e1804...@news.demon.co.uk>, (Rover) wrote: > Just thought I'd say hello. It's a cool game that I wish I could use > my joystick to move in. Giz a shout when a patch is released. I suggest you take up playing with the mouse (to control the direction you look), it's a much more flexible way of playing. The way I like to play is basically run forward/walk back/strafe left/strafe right on the arrow keys, all my weapon selection on the numerical keypad, jump on my right mouse button, attack on the left and walk forward on the END key above the UP ARROW key. I always try to keep all the main keys in the area around the arrows so I don't have to move my left hand a lot. hope this helps troels, posting via dejanews -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
Re: Welcome to alt.games.thief-dark-project - joystick issues
Author: W. Chris Graham
Date: Sat, 02 Jan 1999 00:00
Date: Sat, 02 Jan 1999 00:00
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>Too long in the tooth to change now, I want to use the joystick for >all movements *and* use the mouse to look around. It's a method that I >have employed very successfully in every first person perspective game >since Doom. (except Hexen2 in which I never got it to work either).BTW >I'm having to use numeric keypad and mouse, which is just not >comfortable for me. Joystick-mouse is the best control I have used, and would be, if I didn't already have a good one, my new religion. In fact I have been winning converts (to joystick-mouse control). A good stick allows "walk", "run", and several directions of diagonal strafe, plus buttons for jump and duck, primary and secondary fire, hatswitch for weapon/item selection/use, and stick twist for "vertical strafe" where applicable. Circle-strafe? Sure, now you can move anywhere while keeping your aim in one direction. Have employed successfully in several current FPS games. I will definitely wait for configurable joystick support prior to picking up Thief. Meanwhile, I'd like to find out how convincing/effective the whole "stalking" concept turned out. Opinions? Back in my D&D days I was always the thief, and wished that playing that part was as cool as it ought to be if it could work. Chris
Re: Welcome to alt.games.thief-dark-project - joystick issues
Author: sp... spart
Date: Wed, 06 Jan 1999 00:00
Date: Wed, 06 Jan 1999 00:00
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I applaud them for their choice in default. I'm willing to bet it was chosen since it is approx. the most popular Quake/Quake II configuration - look, attack with the mouse, and of course WASD my jump is even E, I got lucky. It's an insanly realistic way to play, and adds a lot to the excitment. the mouse is your head, basically. and the keyboard your feet. On Sat, 2 Jan 1999 02:11:45 -0700, "W. Chris Graham" <bcgr...@cadvision.com> wrote: > >Joystick-mouse is the best control I have used, and would be, if I >didn't already have a good one, my new religion. In fact I have been >winning converts (to joystick-mouse control). > >A good stick allows "walk", "run", and several directions of diagonal >strafe, plus buttons for jump and duck, primary and secondary fire, >hatswitch for weapon/item selection/use, and stick twist for "vertical >strafe" where applicable. Circle-strafe? Sure, now you can move >anywhere while keeping your aim in one direction. Have employed >successfully in several current FPS games. > >I will definitely wait for configurable joystick support prior to picking >up Thief. > >Meanwhile, I'd like to find out how convincing/effective the whole >"stalking" concept turned out. Opinions? Back in my D&D days >I was always the thief, and wished that playing that part was as cool >as it ought to be if it could work. > >Chris > >
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