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Article #24675

Re: Why do Adventurers dislike combat or twich scences?

#24675
From: Eep²
Date: Sat, 31 Aug 2002 23:39
32 lines
2778 bytes
Toony7600 wrote:

> > That's why I always treat action/adventure as a separate genre. By my
> > definitions, Outcast, Thief, Bioforge and Redguard are
> > action/adventures, Tomb Raider and King's Quest are action games with
> > some adventure elements and Space Quest 2, Heart of China, Under a
> > Killing Moon, Full Throttle are adventure game with some action
> > elements.
>
> I never thought that Action/Adventure is a separate genre from
> Adventure games and Action games. I would disagree on Redguard and
> Theif. Both are very different games, Redguard is an Adventure/Action
> game because the emphasis is on Adventure wheras Theif is an
> Action/Adventure because the emphasis is on Action.

Er, Thief's emphasis is on STEALTH, not action.

> Redguard could be an Adventure game with some heavy action elements. What would you say
> about System Shock 2?

action-adventure (note the lack of capitalization since they're not proper nouns)

> What genre does Myst belong to? Is it an
> Adventure game? It's a Adventure/Puzzle game wheras 7th Guest is a
> Puzzle/Adventure game.
>
> > Well, the whole point of designing action/adventure is to blend the
> > two genres together. Some designers succeed and most not.
>
> How would you design such a game?

It's already been done: get good action AND adventure developers. <shrug>
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