Article View: alt.games.thief-dark-project
Article #82Re: Extracting sounds
From: Kevin Martin
Date: Sat, 02 Jan 1999 00:00
Date: Sat, 02 Jan 1999 00:00
13 lines
1018 bytes
1018 bytes
If you rename the snd.crf file to snd.zip you'll find that, lo and behold, it's just a zip file full of waves! (3471 of them...) Troels wrote in message <76lsfd$53ok$1...@news-inn.inet.tele.dk>... >Does anyone know how to extract the Snd.crf file (I suppose it's where the >sounds are located) - just thought it could be cool to play around with some >of those great sounds ! > >-troels > >
Technical Details
Message-ID:
<915320530.29830.0.nnrp-12.c1ed75fd@news.demon.co.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<76lsfd$53ok$1@news-inn.inet.tele.dk>Show Full Headers
Complete Article Headers
From: "Kevin Martin" <ke...@ares.demon.co.uk> Subject: Re: Extracting sounds Date: 1999/01/02 Message-ID: <915320530.29830.0.nnrp-12.c1ed75fd@news.demon.co.uk> X-Deja-AN: 428132481 X-NNTP-Posting-Host: ares.demon.co.uk:193.237.117.253 References: <76lsfd$53ok$1@news-inn.inet.tele.dk> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Complaints-To: ab...@demon.net X-Trace: news.demon.co.uk 915320530 nnrp-12:29830 NO-IDENT ares.demon.co.uk:193.237.117.253 Newsgroups: alt.games.thief-dark-project MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit