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Article #24783

Re: Three Wishes (Granted) -> 2 <- Recommendations Without A Question

#24783
From: Max
Date: Sat, 07 Sep 2002 05:03
113 lines
5990 bytes
Bukary wrote:
> 
> Thanks for great review, Max!
...............................


       Thanks to a great mission this one practically wrote itself !8]

......................................................................

> I just wanted to add that this mission is much smaller that "64", it's only
> "40" (40x40x40 cubes) - size of 3-4 rooms in full-scaled FM.
..............................................................


             Yow! - I had NO idea it was so compact ->! - I'm even
             more impressed now Bukary (if that's possible!) ?8]

             Thanks very much for the reply - I'm very glad to give
             credit where it's due - and you made it very easy for me ;]
             ~~~~~~~~~~~~~~~~~~~~~ Best Wishes ~~~~~~~~~~~~~~~~~~~~~~



-Praise The Builder
-(Honored 2 Serve)

-Third Keeper
-(At Large)

                                                           - Max -
.  ...............................................................
> 
> Uzytkownik "Max" <Third...@Large.net> napisal w wiadomosci
> news:3D769DEF.6ABBD177@Large.net...
> >         The Three Missions expounded apon in this particular lumbering
> >         waltz-limp are as follows:
> >
> >          Snatch And Grab - Old Comrades, Old Debts - Lord Alan's Basement
> >          (again in three parts for easy consumption)
> >
> >
> >  2 -> Old Comrades, Old Debts
> >       By Bukary
> >
> >       (A Komag's "64" comtest mission - Winner)
> >
> >       The short and sweet:
> >       ~~~~~~~~~~~~~~~~~~~
> >       Classically suspenseful with a dark flavour and that will have you
> >       using inventive methods to negotiate and accomplish.
> >       More than a few suprises and rewards and plenty of fine touches
> >       to a remote and wintry setting neatly packed into into a Pandora's
> >       box that is larger on the inside than the exterior parameters sug-
> >       gest could contain.
> >
> >
> >       Inside The Box:
> >       ~~~~~~~~~~~~~~
> >       A prisoner without weapons or tools except your own abilities in
> >       ingenuity and talents in stealth set the stage for a suspenseful
> >       ride that is a full length epic drama condensed into one act.
> >       This is a fine example of the clever usage of space and place-
> >       ment of objects and AI - designed to be a beautiful obstacle
> >       course requiring patience directness and timing. - Though it's
> >       so well conceived and decorated that you may be distracted by
> >       the fine attention to it's construction lighting and detail.
> >
> >       In spite of its diminutive size I spent about an hour exploring
> >       to obtain a complete picture of my situation and establishing a
> >       course of action to completion. - The path was generously pep-
> >       pered with elements to both entertain and amuse, netting more
> >       than a few "Ooo's, Ahh's" and "Wow's", and culminating in an
> >       ending that is nothing short of a flash of brilliance for the
> >       player.
> >
> >       Notes of interest:
> >       ~~~~~~~~~~~~~~~~~
> >       In the accompanying text it states "READ everything!" - In one
> >       of my reloads I had neglected to read one of the items found
> >       and had trouble finishing - this led me to some unnecessary ex-
> >       ploration that had it's own unique rewards. I was able to make
> >       my way to the rooftop and at one point had a guard slashing at
> >       me through a hole in the roof - which got me to laughing in sup-
> >       rise 8] -  he delivered some serious damage before I could slip
> >       out of reach, but I really appreciated the experience.
> >
> >       Full Summation:
> >       ~~~~~~~~~~~~~~
> >       An extremely colorful and very unusual mission wherein the
> >       elements of suspense and required ingenuity shine brightly.
> >       Understandably a winner among missions five times the size
> >       for its unique character in both construction and imposed
> >       play style - one that could be used for an example to players
> >       who've become too dependent on weapons and items in order to
> >       complete a map when observance and directness in action can
> >       often be more efficient and effective to obtain the same goals.
> >       A "must see" for true fans of the Thief genre. - My thanks to
> >       Bukary and everyone else involved in the creation and comp-
> >       letion of this fine level. Now that the lid is OFF the box
> >       I expect he will expand proportionally to his clearly vast
> >       potential -> (look out!) ;] - Reserving a very special place
> >       on my hd for that most hopeful eventuality.  - All My Best -
> >       ~~~~~~~~~~~~~~~~~~~~~~~~~~ Wishes ~~~~~~~~~~~~~~~~~~~~~~~~~
> >
> >
> > -Praise The Builder
> >
> > -Third Keeper
> > -(At Large)
> >
> >                                                               - Max -
> > .  ..................................................................
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From: Max <Third...@Large.net>
Newsgroups: alt.games.thief-dark-project
Subject: Re: Three Wishes (Granted) -> 2 <- Recommendations Without A Question
Date: Sat, 07 Sep 2002 01:03:48 -0400
Organization: Lantern Cloak & Compass
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