Article View: alt.games.thief-dark-project
Article #24675Re: Why do Adventurers dislike combat or twich scences?
From: Eep²
Date: Sat, 31 Aug 2002 23:39
Date: Sat, 31 Aug 2002 23:39
32 lines
2778 bytes
2778 bytes
Toony7600 wrote: > > That's why I always treat action/adventure as a separate genre. By my > > definitions, Outcast, Thief, Bioforge and Redguard are > > action/adventures, Tomb Raider and King's Quest are action games with > > some adventure elements and Space Quest 2, Heart of China, Under a > > Killing Moon, Full Throttle are adventure game with some action > > elements. > > I never thought that Action/Adventure is a separate genre from > Adventure games and Action games. I would disagree on Redguard and > Theif. Both are very different games, Redguard is an Adventure/Action > game because the emphasis is on Adventure wheras Theif is an > Action/Adventure because the emphasis is on Action. Er, Thief's emphasis is on STEALTH, not action. > Redguard could be an Adventure game with some heavy action elements. What would you say > about System Shock 2? action-adventure (note the lack of capitalization since they're not proper nouns) > What genre does Myst belong to? Is it an > Adventure game? It's a Adventure/Puzzle game wheras 7th Guest is a > Puzzle/Adventure game. > > > Well, the whole point of designing action/adventure is to blend the > > two genres together. Some designers succeed and most not. > > How would you design such a game? It's already been done: get good action AND adventure developers. <shrug>
Technical Details
Message-ID:
<3D7153C1.3770AFB0@tnlc.com>Path:
mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!logbridge.uoregon.edu!nntp-server.caltech.edu!attla2!ip.att.net!attbi_feed3!attbi.com!rwcrnsc53.POSTED!not-for-mailReferences:
<6abc218a.0208221657.405c9337@posting.google.com> <3d662f33.9342946@news.nycap.rr.com> <3d667e13.3606345300@News.CIS.DFN.DE> <3d6694da.23330458@news.nycap.rr.com> <3d66c8c7.3625472453@News.CIS.DFN.DE> <ak6jqt$qfi$2@reader1.panix.com> <wcZ99.161158$983.242907@rwcrnsc53> <aka2q8$1h4vaq$1@ID-153292.news.dfncis.de> <lc2a9.259030$sA3.454854@rwcrnsc52.ops.asp.att.net> <6abc218a.0208252009.7bd20fce@posting.google.com> <3d6cf148.4029050958@News.CIS.DFN.DE> <6abc218a.0208281749.7d2e6fe8@posting.google.com>Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!newsfeed.stanford.edu!logbridge.uoregon.edu!nntp-server.caltech.edu!attla2!ip.att.net!attbi_feed3!attbi.com!rwcrnsc53.POSTED!not-for-mail Message-ID: <3D7153C1.3770AFB0@tnlc.com> From: Eep² <eepN...@tnlc.com> Organization: Remove "NOSPAM" to email. X-Mailer: Mozilla 4.79 [en] (Windows NT 5.0; U) X-Accept-Language: en MIME-Version: 1.0 Newsgroups: comp.sys.ibm.pc.games.adventure,alt.games.thief-dark-project,comp.sys.ibm.pc.games.action Subject: Re: Why do Adventurers dislike combat or twich scences? References: <6abc218a.0208221657.405c9337@posting.google.com> <3d662f33.9342946@news.nycap.rr.com> <3d667e13.3606345300@News.CIS.DFN.DE> <3d6694da.23330458@news.nycap.rr.com> <3d66c8c7.3625472453@News.CIS.DFN.DE> <ak6jqt$qfi$2@reader1.panix.com> <wcZ99.161158$983.242907@rwcrnsc53> <aka2q8$1h4vaq$1@ID-153292.news.dfncis.de> <lc2a9.259030$sA3.454854@rwcrnsc52.ops.asp.att.net> <6abc218a.0208252009.7bd20fce@posting.google.com> <3d6cf148.4029050958@News.CIS.DFN.DE> <6abc218a.0208281749.7d2e6fe8@posting.google.com> Lines: 33 NNTP-Posting-Host: 12.234.168.90 X-Complaints-To: ab...@attbi.com X-Trace: rwcrnsc53 1030837154 12.234.168.90 (Sat, 31 Aug 2002 23:39:14 GMT) NNTP-Posting-Date: Sat, 31 Aug 2002 23:39:14 GMT Date: Sat, 31 Aug 2002 23:39:14 GMT Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit