🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.thief-dark-project
Article #24669

Re: Museum Ent.

#24669
From: Stephen D.
Date: Mon, 02 Sep 2002 15:13
39 lines
2970 bytes
That's the guard who keeps coming after me as soon as he sees me, He neither
holds out his hand for the invite nor does he hesitate to draw his sword and
kill me. All I have to do is simply walk up to him and he comes after me.
Actually, since I had that problem I've gone back to my rented room to get
my things and have come back with all the zombies having replaced the
guards. So buddy at the front door has been taken care of... It's definitely
been a challenge considering the numbers of undead compared to the guards,
and those damn tile floors. AND there's a frustratingly annoying invisible
beasty that sneaks up on you and starts attacking you and you can't even see
him!! Zombies don't always follow routes of predictability and it seems to
be harder to tell whether they have noticed you or not (a groan is a groan
is a...)  well anyhow, with the help of a few moss arrows and a little
invisibility I've managed to plant myself in the chamber on the main floor
with a bunch of goodies in plain view,....now to go upstairs,....(oh
god).....
SD   :-)


"Chris Csernica" <cser...@ihwy.com> wrote in message
news:LVCc9.105459$Yb1.98208@sea-read.news.verio.net...
> Stephen D. wrote:
>
> >         Interesting. Maybe I should have gone to the museum as soon as I
got
> > the invite..... I went and took care of a few other things first, then
went
> > to the museum, and the guard just ran after me as soon as he saw
me...(and
> > here I was, madly right-clicking the damn message/invite thinking this
would
> > help, lol)
>
> It looks like there's been a miscommunication here. It's the guard
> outside the door you have to show the invitation to *before you go in*,
> not the guards inside. Kind of like getting into the Hammer temple in
> Undercover.
>
> -- Chris Csernica
>
Technical Details
Message-ID: <vdLc9.752$zv.287498@news20.bellglobal.com>
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-06!sn-xit-04!supernews.com!news.maxwell.syr.edu!newsfeed1.cidera.com!Cidera!torn!webster!nf1.bellglobal.com!nf2.bellglobal.com!news20.bellglobal.com.POSTED!not-for-mail
References: <aMec9.11410$z21.2046743@news20.bellglobal.com> <A%ec9.229212$v53.12424261@news3.calgary.shaw.ca> <JGfc9.38379$n73.1835574@news20.bellglobal.com> <LVCc9.105459$Yb1.98208@sea-read.news.verio.net>

Show Full Headers
Complete Article Headers
From: "Stephen D." <sdu...@hotmail.com>
Newsgroups: alt.games.thief-dark-project
References: <aMec9.11410$z21.2046743@news20.bellglobal.com> <A%ec9.229212$v53.12424261@news3.calgary.shaw.ca> <JGfc9.38379$n73.1835574@news20.bellglobal.com> <LVCc9.105459$Yb1.98208@sea-read.news.verio.net>
Subject: Re: Museum Ent.
Lines: 41
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2600.0000
X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2600.0000
Message-ID: <vdLc9.752$zv.287498@news20.bellglobal.com>
Date: Mon, 2 Sep 2002 11:13:24 -0400
NNTP-Posting-Host: 64.231.173.188
X-Complaints-To: ab...@sympatico.ca
X-Trace: news20.bellglobal.com 1030979547 64.231.173.188 (Mon, 02 Sep 2002 11:12:27 EDT)
NNTP-Posting-Date: Mon, 02 Sep 2002 11:12:27 EDT
Organization: Bell Sympatico
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-06!sn-xit-04!supernews.com!news.maxwell.syr.edu!newsfeed1.cidera.com!Cidera!torn!webster!nf1.bellglobal.com!nf2.bellglobal.com!news20.bellglobal.com.POSTED!not-for-mail
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit