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Article #24611Re: Three Wise Men -> 3 <- (No Question)
From: nightwalker
Date: Thu, 29 Aug 2002 03:32
Date: Thu, 29 Aug 2002 03:32
91 lines
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5262 bytes
Just a question, Max. Did you continue on to the second mission in Shining Standards? You didn't mention it in your review, so I thought maybe you missed it. It's called the Prometheus and it takes place on a ship. It's not as big or a good as the first mission in the set, but the ship itself is very well done. Nightwalker "Max" <Third...@Large.net> wrote in message news:3D6D84F1.6F411123@Large.net... > .................. > > The Three Featured in this review are: > > Mainshock, Cathedral Of The Damned and Shining Standards > (This week separated into three parts for easy handling) > > (3) - Shining Standards > ~~~~~~~~~~~~~~~~~ > By Aarron Apettett > apet...@freeuk.com > > The quick Summation: Think - 'Masks' with a more domestic feel, > (sans bots and security cameras) and a huge and greatly detailed > and atmospheric exterior. > > The Longo: > ~~~~~~~~~ > Though I just played through this one - there is so much to it > that it's hard to know where to begin. - A HUGE building in a huge > and lush wintery setting that had me sighing blissfully. - This is > another (of very few) that has a complete exterior that you can cir- > comnavigate - a quality so essential to convincability - and you > may spend a good amount of time outdoors before even entering the > house. - This one features an 'external' start position, (meaning > that you start outside the gates) a substantial 'green house' area > set outside the walls of the grounds proper - a crypt like structure > likewise set on the opposite side of the map, and a Gate House and a > Well Shed complete the outdoor picture. - This kind of detailing > enriches the whole exterior experience and adds to convincability. > > I spent about 40 minutes outside before even entering the building > and even then it was with some hesitation and regret having to leave > such a rich (if not chilling) ;] atmosphere. > > Once Inside: > ~~~~~~~~~~~ > A great basement with all the logical accouterments sporting soundly > detailed structural integrity, and quite finely lit. - If there were > awards for basements this would win the brass ring - the blue ribbon > the silver cup! - So complete and realistic in its functionality and > layout - and the detail and decorative elements a promise of what > lay above. > > From there on: > ~~~~~~~~~~~~~ > A relatively straight forward mission with plenty of detail and few > innovation or supprises except for the secrets element - one which > added a fair amount of spice to the mixture - and featuring an internal > maze that could well crash any automap, and that contained it's own > novelty and charm. > > I spent a full hour on the ground floor - clearing all the guards > and sussing out the map before going upstairs, and another full hour > on the top floor to complete the mission. > > Note of interest: > ~~~~~~~~~~~~~~~~ > If you wish to gain access to the top of the perimeter wall - Five > crates (from the basement) to get to the roof of the Well Shed and > another two to reach the top of the wall itself. > > Summation: > ~~~~~~~~~ > Not necessarily a 'great' mission, but an exceptionally fine > one with rich atmosphere, and of substantial size and detail. The > only thing I wished for when playing this one was - ONE balcony or > open window offering me an elevated view of the grounds. - This one > small feature would have added hugely to the immersion factor. Other > than that this is a very enjoyable and complete mission well worth > the DL - and one that has me demanding more from the author. (PLEASE)? > ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best Wishes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ > > > -Praise The Builder > > -Third Keeper > -(At Large) > > - Max - > . ...................................................................
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Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-01!sn-xit-04!supernews.com!news.maxwell.syr.edu!newsfeed1.cidera.com!Cidera!ps01-sjc1!news.webusenet.com!pd2nf1so.cg.shawcable.net!residential.shaw.ca!news2.calgary.shaw.ca.POSTED!not-for-mail X-Trace-PostClient-IP: 24.66.106.65 From: "nightwalker" <night...@shaw.ca> Newsgroups: alt.games.thief-dark-project References: <3D6D84F1.6F411123@Large.net> Subject: Re: Three Wise Men -> 3 <- (No Question) Lines: 93 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2600.0000 X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000 Message-ID: <bBgb9.224584$Ag2.11550764@news2.calgary.shaw.ca> Date: Thu, 29 Aug 2002 03:32:23 GMT NNTP-Posting-Host: 24.71.223.147 X-Complaints-To: ab...@shaw.ca X-Trace: news2.calgary.shaw.ca 1030591943 24.71.223.147 (Wed, 28 Aug 2002 21:32:23 MDT) NNTP-Posting-Date: Wed, 28 Aug 2002 21:32:23 MDT Organization: Shaw Residential Internet MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit