🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.thief-dark-project
Article #24611

Re: Three Wise Men -> 3 <- (No Question)

#24611
From: nightwalker
Date: Thu, 29 Aug 2002 03:32
91 lines
5262 bytes
Just a question, Max.  Did you continue on to the second mission in Shining
Standards? You didn't mention it in your review, so I thought maybe you
missed it. It's called the Prometheus and it takes place on a ship.  It's
not as big or a good as the first mission in the set, but the ship itself is
very well done.

Nightwalker

"Max" <Third...@Large.net> wrote in message
news:3D6D84F1.6F411123@Large.net...
> ..................
>
>     The Three Featured in this review are:
>
>     Mainshock, Cathedral Of The Damned and Shining Standards
>     (This week separated into three parts for easy handling)
>
>  (3) - Shining Standards
>        ~~~~~~~~~~~~~~~~~
>        By Aarron Apettett
>        apet...@freeuk.com
>
>       The quick Summation: Think - 'Masks' with a more domestic feel,
>       (sans bots and security cameras) and a huge and greatly detailed
>       and atmospheric exterior.
>
>       The Longo:
>       ~~~~~~~~~
>       Though I just played through this one - there is so much to it
>     that it's hard to know where to begin. - A HUGE building in a huge
>     and lush wintery setting that had me sighing blissfully. - This is
>     another (of very few) that has a complete exterior that you can cir-
>     comnavigate - a quality so essential to convincability - and you
>     may spend a good amount of time outdoors before even entering the
>     house. - This one features an 'external' start position, (meaning
>     that you start outside the gates) a substantial 'green house' area
>     set outside the walls of the grounds proper - a crypt like structure
>     likewise set on the opposite side of the map, and a Gate House and a
>     Well Shed complete the outdoor picture. - This kind of detailing
>     enriches the whole exterior experience and adds to convincability.
>
>       I spent about 40 minutes outside before even entering the building
>     and even then it was with some hesitation and regret having to leave
>     such a rich (if not chilling) ;] atmosphere.
>
>      Once Inside:
>      ~~~~~~~~~~~
>       A great basement with all the logical accouterments sporting soundly
>     detailed structural integrity, and quite finely lit. - If there were
>     awards for basements this would win the brass ring - the blue ribbon
>     the silver cup! - So complete and realistic in its functionality and
>     layout - and the detail and decorative elements a promise of what
>     lay above.
>
>      From there on:
>      ~~~~~~~~~~~~~
>       A relatively straight forward mission with plenty of detail and few
>    innovation or supprises except for the secrets element - one which
>    added a fair amount of spice to the mixture - and featuring an internal
>    maze that could well crash any automap, and that contained it's own
>    novelty and charm.
>
>       I spent a full hour on the ground floor - clearing all the guards
>     and sussing out the map before going upstairs, and another full hour
>     on the top floor to complete the mission.
>
>       Note of interest:
>       ~~~~~~~~~~~~~~~~
>       If you wish to gain access to the top of the perimeter wall - Five
>     crates (from the basement) to get to the roof of the Well Shed and
>     another two to reach the top of the wall itself.
>
>       Summation:
>       ~~~~~~~~~
>       Not necessarily a 'great' mission, but an exceptionally fine
>    one with rich atmosphere, and of substantial size and detail. The
>    only thing I wished for when playing this one was - ONE balcony or
>    open window offering me an elevated view of the grounds. - This one
>    small feature would have added hugely to the immersion factor. Other
>    than that this is a very enjoyable and complete mission well worth
>    the DL - and one that has me demanding more from the author. (PLEASE)?
>    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Best Wishes ~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
>
> -Praise The Builder
>
> -Third Keeper
> -(At Large)
>
>                                                                - Max -
> .  ...................................................................
Technical Details
Message-ID: <bBgb9.224584$Ag2.11550764@news2.calgary.shaw.ca>
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-01!sn-xit-04!supernews.com!news.maxwell.syr.edu!newsfeed1.cidera.com!Cidera!ps01-sjc1!news.webusenet.com!pd2nf1so.cg.shawcable.net!residential.shaw.ca!news2.calgary.shaw.ca.POSTED!not-for-mail
References: <3D6D84F1.6F411123@Large.net>

Show Full Headers
Complete Article Headers
Path: mbox-mo1.pugleaf.net!archiver1.google.com!news1.google.com!sn-xit-02!sn-xit-01!sn-xit-04!supernews.com!news.maxwell.syr.edu!newsfeed1.cidera.com!Cidera!ps01-sjc1!news.webusenet.com!pd2nf1so.cg.shawcable.net!residential.shaw.ca!news2.calgary.shaw.ca.POSTED!not-for-mail
X-Trace-PostClient-IP: 24.66.106.65
From: "nightwalker" <night...@shaw.ca>
Newsgroups: alt.games.thief-dark-project
References: <3D6D84F1.6F411123@Large.net>
Subject: Re: Three Wise Men -> 3 <- (No Question)
Lines: 93
X-Priority: 3
X-MSMail-Priority: Normal
X-Newsreader: Microsoft Outlook Express 6.00.2600.0000
X-MIMEOLE: Produced By Microsoft MimeOLE V6.00.2600.0000
Message-ID: <bBgb9.224584$Ag2.11550764@news2.calgary.shaw.ca>
Date: Thu, 29 Aug 2002 03:32:23 GMT
NNTP-Posting-Host: 24.71.223.147
X-Complaints-To: ab...@shaw.ca
X-Trace: news2.calgary.shaw.ca 1030591943 24.71.223.147 (Wed, 28 Aug 2002 21:32:23 MDT)
NNTP-Posting-Date: Wed, 28 Aug 2002 21:32:23 MDT
Organization: Shaw Residential Internet
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit