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Article View: alt.games.thief-dark-project
Article #185

Re: I would like the sequel to be ...

#185
From: artattack
Date: Fri, 15 Jan 1999 00:00
50 lines
2413 bytes
How about thief2 set in modern times with skyscrapers/museums etc...
at night, with security guards patrolling , elevators , security cameras
sneak into offices and watch a guard go by the glass door...
steal documents...artifacts..with a plot that resolves around killing
someone important....

-B



Matthew wrote in message
<916137570.27042.0...@news.demon.co.uk>...
>Tommy wrote in message <772ab7$lmn$1...@romeo.dax.net>...
>>Almost the same, but in modern times.
>>Think about sneaking around with a silencer, knife, meeting guards with
>real
>>weapons......
>><drool>
>>.
>>.
>>.
>>.
>>did I mention that Im a Quake fanatic. :)
>>
>>but seriously I would like the sequel to be set in moden times.
>>
>>Crash
>
>
>The "modern" version is a really good idea. If they do keep with the
>medieval theme I do so sincerly wish they wouldn't bother with the zombies
>and crap. Why - o - why does every game based on medieval times have to
>resort to the tired formula of zombies and monsters. Perhaps it's just me,
>but I do prefer games that try to stay in the "real" world. For example,
the
>first 3/4 of Half-Life was/is the best FPS I had ever experienced, but for
>some inexplicable reason Valve go and spoil the experience by putting in
>Alien worlds at the end.
>In Unreal you're already on an alien world, Sin has mutants, I've just
>started Shogo and so far so good although I still half expect some kind of
>mutant zombie monster to appear around the next corner.
>
>Is there anyone else who is sick to death of zombies invading their games.
I
>suspect one of the reasons Golden Eye on the N64 was classed as a classic
>was because it didn't resort to the living dead attacking ol' JB.
>
>Matt
>
>
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From: "artattack" <arta...@skynet.be>
Subject: Re: I would like the sequel to be ...
Date: 1999/01/15
Message-ID: <77muev$68$1@news1.skynet.be>
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