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Article #185Re: I would like the sequel to be ...
From: artattack
Date: Fri, 15 Jan 1999 00:00
Date: Fri, 15 Jan 1999 00:00
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2413 bytes
How about thief2 set in modern times with skyscrapers/museums etc... at night, with security guards patrolling , elevators , security cameras sneak into offices and watch a guard go by the glass door... steal documents...artifacts..with a plot that resolves around killing someone important.... -B Matthew wrote in message <916137570.27042.0...@news.demon.co.uk>... >Tommy wrote in message <772ab7$lmn$1...@romeo.dax.net>... >>Almost the same, but in modern times. >>Think about sneaking around with a silencer, knife, meeting guards with >real >>weapons...... >><drool> >>. >>. >>. >>. >>did I mention that Im a Quake fanatic. :) >> >>but seriously I would like the sequel to be set in moden times. >> >>Crash > > >The "modern" version is a really good idea. If they do keep with the >medieval theme I do so sincerly wish they wouldn't bother with the zombies >and crap. Why - o - why does every game based on medieval times have to >resort to the tired formula of zombies and monsters. Perhaps it's just me, >but I do prefer games that try to stay in the "real" world. For example, the >first 3/4 of Half-Life was/is the best FPS I had ever experienced, but for >some inexplicable reason Valve go and spoil the experience by putting in >Alien worlds at the end. >In Unreal you're already on an alien world, Sin has mutants, I've just >started Shogo and so far so good although I still half expect some kind of >mutant zombie monster to appear around the next corner. > >Is there anyone else who is sick to death of zombies invading their games. I >suspect one of the reasons Golden Eye on the N64 was classed as a classic >was because it didn't resort to the living dead attacking ol' JB. > >Matt > >
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From: "artattack" <arta...@skynet.be> Subject: Re: I would like the sequel to be ... Date: 1999/01/15 Message-ID: <77muev$68$1@news1.skynet.be> X-Deja-AN: 432870778 References: <772ab7$lmn$1@romeo.dax.net> <916137570.27042.0.nnrp-08.9e98f80a@news.demon.co.uk> X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 X-Complaints-To: ab...@skynet.be X-Trace: news1.skynet.be 916389151 200 195.238.24.119 (15 Jan 1999 08:32:31 GMT) Organization: Belgacom Skynet SA/NV NNTP-Posting-Date: 15 Jan 1999 08:32:31 GMT Newsgroups: alt.games.thief-dark-project MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit