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Thread View: alt.games.starcraft
4 messages
4 total messages Started by Bubba Mon, 07 Jan 2008 02:53
bnetd strange issue
#292573
Author: Bubba
Date: Mon, 07 Jan 2008 02:53
58 lines
3602 bytes
Greetings to all,

I am experiencing one of the most strangest network problems I have ever 
encountered. I have set up bnetd server on Debian server, which is 
connected via Thomson ST780 router to ADSL2 Internet connection. My ISP in 
Iskon, just to make it more easier to explain latter what happens.

Now here comes the problem (both with Star/Warcraft). There are 3 
computers that connect to that bnetd server locally, without router. It 
functions perfectly. So to test it more thoroughly, I turned on my laptop 
and connected via 3G (HSDPA, direct Internet connection without firewall) 
connection. Now here's the catch. When local computer creates a game, only 
local computers can join but my laptop, connected to other ISP via HDSPA, 
cannot, because "latency of game creator is to high", as Battlenet server 
claims (red bar is fully populated). However, that is quite odd, since 
/con command shows 1-3 ms latency for locally connected computers and ~
300-400 ms for HSDPA laptop and there are 1 or 2 green bars to every 
players name. Now here's the catch -> when I create game from laptop, that 
is on HSDPA connection, everybody can join?! This "rule" applyes for 
Warcraft and Starcraft! Latency is minimal and everything works smoothly. 
That was quite awkward.

So I asked my friend that also has Iskon ISP to try to create a game - and 
the same thing happened - nobody could join. When I created a game form 
the laptop, however, all local computers and my friend also could join.

To recap, I have:

A server connected to router (Iskon)
3 computers in LAN (also connected to router)
1 laptop with HSDPA (ISP is VIP, but it doesn't matter)
A friend with the same ISP as mine (Iskon)

Ping in "lobby room" ("place where you choose whether to join or create a 
game", got the info with "/con" command) for local computers is ~1-3 ms, 
for my "Iskon friend" ~30-50 ms and HSDPA laptop ~280-400 ms.

Case a) any local computer creates a game - only local computers can join 
- HSDPA and Iskon friend are unable to join because of "high latency from 
game creator"
Case b) Iskon friend creates a game - no one can join, same reason "high 
latency from game creator"
Case c) game is created from laptop - and we live and play happily ever 
after

I opened ports 6112 and 4000 (both UDP and TCP) for clients in local 
network and server, turned off Windows firewall, nothing helped. It simply 
makes no sense to me. So far, I had no problems with my ISP nor with the 
router. Port forwarding for SSH, HTTP, FTP, torrents and such things work 
flawlessly. I simply fail to see how could something like this happen.

Any ideas would be appreciated!

-- 
Everything will be okay
in the end.
If it's not okay
it's not the end!
Re: bnetd strange issue
#292574
Author: Doc
Date: Tue, 08 Jan 2008 13:35
23 lines
1622 bytes
"Bubba" <nick...@hcp.hr> wrote in message 
news:Xns9A1E279EEBC4Ebubbachipsetone@130.133.1.4...
> Greetings to all,

Snip

>
> I opened ports 6112 and 4000 (both UDP and TCP) for clients in local
> network and server, turned off Windows firewall, nothing helped. It simply
> makes no sense to me. So far, I had no problems with my ISP nor with the
> router. Port forwarding for SSH, HTTP, FTP, torrents and such things work
> flawlessly. I simply fail to see how could something like this happen.

I might be completely off the mark here, but the only thing that comes 
immediately to mind is that the Iskon ISP is playing funny-buggers with game 
servers. I had similar problems trying to run a MUD through a local ISP, but 
got an immediate improvement when I switched to a different ISP.

Good luck

-- 
Doc
Re: bnetd strange issue
#292575
Author: Bubba
Date: Tue, 08 Jan 2008 20:20
20 lines
1538 bytes
Doc's log on stardate 08 sij 2008

> I might be completely off the mark here, but the only thing that
> comes immediately to mind is that the Iskon ISP is playing
> funny-buggers with game servers. I had similar problems trying to run
> a MUD through a local ISP, but got an immediate improvement when I
> switched to a different ISP. 

You are quite right there - ISP is the problem, but not them directly. 
Router they provide with their VOIP/ADSL2 service is! I am in process of 
replacing that router and I hope that will remove my problem.

I will certainly post here so people with Thomsons know what they could 
expect... :(

-- 
Everything will be okay
in the end.
If it's not okay
it's not the end!
Re: bnetd strange issue
#292576
Author: Bubba
Date: Thu, 10 Jan 2008 21:23
16 lines
1273 bytes
Bubba's log on stardate 08 sij 2008

> I will certainly post here so people with Thomsons know what they
> could expect... :(

Thomson in bridge mode an the moment. No good. Here's why:

http://www.cs.cmu.edu/~dst/DMCA/BNETD/bnetd-0.4.25/docs/FAQ.html#q5.1

I fear that I have lost all the will I had for this project... :(

-- 
Everything will be okay
in the end.
If it's not okay
it's not the end!
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