Thread View: alt.games.starcraft
4 messages
4 total messages
Started by Gregor
Sat, 04 Nov 2006 19:43
Games from behind a firewall
Author: Gregor
Date: Sat, 04 Nov 2006 19:43
Date: Sat, 04 Nov 2006 19:43
14 lines
1686 bytes
1686 bytes
Hi all, I have been suffering from the following problem: Some time ago BT has gave me a hub. Since then I have not been able to join to any game and play comfortable. When I do this the net latency is so high that I am not able to do anything and usually the game drops me out. As a remedy I configured ip port forwarding (6112 in and out) to host a games. In most cases is fine and I can play even 3v3 quite all right. Why I still can not join and play without lags? Is anybody here who had similar problems and has managed to sort this out? Any tips in router configuration? Why the joining to the games is different than hosting the games? After all this is not a client-server connection! Cheers: Gregor
Re: Games from behind a firewall
Author: Luc The Perverse
Date: Sun, 05 Nov 2006 07:52
Date: Sun, 05 Nov 2006 07:52
36 lines
2493 bytes
2493 bytes
"Gregor" <gregor...@yahoo.com> wrote in message news:1162669421.059436.111900@m73g2000cwd.googlegroups.com... > Hi all, > I have been suffering from the following problem: > Some time ago BT has gave me a hub. Since then I have not been able to > join to any game and play comfortable. When I do this the net latency > is so high that I am not able to do anything and usually the game drops > me out. As a remedy I configured ip port forwarding (6112 in and out) > to host a games. In most cases is fine and I can play even 3v3 quite > all right. Why I still can not join and play without lags? Is anybody > here who had similar problems and has managed to sort this out? Any > tips in router configuration? Why the joining to the games is different > than hosting the games? After all this is not a client-server > connection! > Cheers: > Gregor > If this fixes most of your problems then you probably did it correctly. The lagging is probably coming from someone else, very likely if you are playing in 3vs3 games - other people who perhaps did not have their ports forwarded ;) Once you get going it is not client/server - but there is originally a host computer. If you are the host then you need to be able to accept incoming connections to setup the game initially. If your router receives incoming TCP or UDP packets unsolicited, then it won't know what to do with them, unless you have setup port forwarding - and then the problem that you are seeing will happen, you will appear to be hosting normally, but no one will be able to join your game. -- LTP :)
Re: Games from behind a firewall
Author: Chris Cole
Date: Mon, 11 Dec 2006 09:28
Date: Mon, 11 Dec 2006 09:28
28 lines
1964 bytes
1964 bytes
> If this fixes most of your problems then you probably did it correctly. > > The lagging is probably coming from someone else, very likely if you are > playing in 3vs3 games - other people who perhaps did not have their ports > forwarded ;) > > Once you get going it is not client/server - but there is originally a host > computer. If you are the host then you need to be able to accept incoming > connections to setup the game initially. If your router receives incoming > TCP or UDP packets unsolicited, then it won't know what to do with them, > unless you have setup port forwarding - and then the problem that you are > seeing will happen, you will appear to be hosting normally, but no one will > be able to join your game. > > -- > LTP > > :) > > Can port forwarding be used to solve the problem of two machines behind one router/ADSL modem wanting to play on Battle.net in the same game with someone else farther afield? Cheers, Chris
Re: Games from behind a firewall
Author: Luc The Perverse
Date: Thu, 14 Dec 2006 09:58
Date: Thu, 14 Dec 2006 09:58
42 lines
2497 bytes
2497 bytes
"Chris Cole" <tele...@tpg.com.au> wrote in message news:457d1631@dnews.tpgi.com.au... > Can port forwarding be used to solve the problem of two machines behind > one router/ADSL modem wanting to play on Battle.net in the same game with > someone else farther afield? Oh THAT problem Oh god . . . Let me search the old google groups for the nasty ugly fix. Ah nevermind Something like this. yadda yadda yadda starcraft appears to have originally been designed to work on up to 7 ports, but an option to choose which one mysteriously disappeared, but SC will still reply on the the port which initiated the contact. Problem is, you will need to dynamically remap the outcoming and incoming UDP port. This can be accomplished on many (but not all) modern routers You can find instructions for doing it through a Linux box. No I have never done it myself ;) What we need - is a client to act as a inline rerouter - so outgoing packets on port 6112 are remapped to 6113 before they leave the machine, and coming in, 6113 back to 6112 - AFAIK, no such client exists. I actually paid for a seperate ISP to dial up to fix this problem Sorry d00d - SC was not designed for two people to play from same IP address I've also heard there is some fix, involving DDNS - but I have never heard of a successful implementation (doesn't mean it doesn't exist) I suggest setting up a dish to look for an unsecured wireless network (or hackable WEP network) somewhere from a friendly neighbour. -- LTP :)
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads