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Article #292128

Re: Battlecruiser vs. Carrier

#292128
From: Luc The Perverse
Date: Sat, 26 May 2007 23:30
33 lines
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"Just Another Victim of the Ambient Morality" <i_hat...@hotmail.com> 
wrote in message news:fwm5i.561672$c62.57727@fe07.news.easynews.com...
>> (2)Could any unit outrun a charging yamato gun? More specifically,
>> could a carrier? If so, what is the difference between moving the
>> carrier away, and using an ability, such as recall, to transport the
>> unit away.
>
>    I'm surprised more people don't know about this.
>    No unit can "outrun" a yamato gun.  Once the yamato gun has been cast 
> on a unit, it will get hit, regardless of where it is.  Even if you were 
> to recall the unit across the entire map, the shot will just traverse the 
> entire map to hit it...

It's kinda like trying to advance your pawn two spaces to escape capture 
from an enemy pawn.  You just can't do it!

However - this thread was kinda pissing me off - so I decided to do some 
tests with Carrier versus BC to find out.

I found out that a fully upgraded carrier can be defeated by an unupgraded 
BC (with Yamato gun) if properly micromanaged.  The secret is to deploy the 
yamato after the shields of the carrier are depleted.  After I realized 
that - making further comparisons seemed a little silly.

I have sent a copy of my report and some extended notes to Overwind to add 
to his SC site - if he decides they are good enough.  (We tried to post the 
file I sent him directly - but until further notice we are having technical 
difficulties)

--
LTP

:) 
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From: "Luc The Perverse" <sll_noSpamli...@cc.usu.edu>
Newsgroups: alt.games.starcraft
Subject: Re: Battlecruiser vs. Carrier
Date: Sat, 26 May 2007 16:30:37 -0700
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