Article View: alt.games.starcraft
Article #291152Re: Starcraft vs Chess
From: ihatespamandyoumustremov... MuuM...
Date: Thu, 22 Jun 2006 16:00
Date: Thu, 22 Jun 2006 16:00
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6045 bytes
IN TEH PALECE KNOWEN AS alt.games.starcraft, TEH FAGGORTER "Artificer" <eliezer...@gmail.com> DUMPED HIS GHEYE SHIET ON MY COMPUTAR SCREEN!!!!: >Hi I have played a couple of RTS games and I will say that I play >decently but I can not say I am a professional. However the more I play >RTS games the more I get to the conclusion that you win on RTS games >using more brute force than strategy. What I mean is that usually the >player that clicks faster and builds armies faster is the player that >wins. Welcome to the age-old debate of the pro's and cons of Real-time Vs. Turn-based strategy games. Yeah, if you can't keep up to the "common level" in terms of speed you probably won't be able to beat an enemy who is at that level and has half a clue about the game. Sorry, no go, unless he makes some sort game-killing mistake move or just otherwise gets too comftarble/overconfident. Of course, you also have to always question yourself too - WHY is he out-producing me? Because I'm that much slower and just can't keep up, OR, because I don't actually know what I'm doing, when compared to my enemy? In terms of SC and player speed affecting ability to play, my own personal experience says something like this: (Numbers are APM - Actions Per Minute. If you don't know what that is, go to www.bwchart.com and download the program and then run a few of your replays through it) 0-30 You are and will always be totally hopeless 30-60 You are a casual gamer 60-70 Basic bottom-line. If you do not reach this, you're not going to ever beat anyone who's rates above casual gamer. 80-100 Speed should not the main limiting factor in your gameplay anymore. 120+ PGT ladder, Here I come! Note that APMspam is for losers and progamers :p I tend to clock 85-95 on average myself in most of my games these days, and yet find my hands full of stuff to do all the time - Especially as Terran ;_;. I've also noted that I fail the game, probably due to lack of practice playing against equal/good people, since half the time when some random battle.net schmuck does beat me they tend to be slower than me (of course, ~15 APM in one direction or the other isn't that much) but just know that much better what they're doing while I'm still master of making bad decisions at times ;-P > On the other side sometimes on chess you are highly outnumber and >still you get focus and find that move that jeopardize the opponent and >you win with tactics and strategy not with brute force. Still I keep >reading that Starcraft players master hundreds of strategies and that >it can take a life time to fully master Starcraft so I wonder if the >game is being glorified or if there is lots of stuff I don't know >about. To really get the "awsomeness" (har) of some of the pro gamers out there you have to have a complete understanding of the metagame and the basic concepts of high-level gameplay mechanics yourself. Forget a pylon and stuck on supply? You're screwed. Built hatch with 12th drone instead of 11th? You're screwed. Built one too many sunkens? You're screwed. Vent Vulture before Tank? You're screwed - etc. A lot of it is really "small stuff" and taking gambles on them when appropriate - Things that you won't "get" if you don't have a sufficiently good understanding of the game yourself. For the non SC-gamer, I'd say no matter what level the game is in it's rather low on entertainment value in terms of a watching experience :-P ...Of course, the real neat stuff usually happens when someone screws up or otherwise pull up some super-micro- or other hax-trick from the wazoo (lol land scouting float-barracks at enemy choke so his vultures can't get out to raid your recently discovered defenseless expo) in order to win the game. http://video.google.com/videoplay?docid=4063957325232066624&q=starleague http://video.google.com/videoplay?docid=6855654305089685373&q=starleague There's your "neat stuff". No strategy, but some totally awsome manouvers and unit usage in those. Well, should be too, as the titles say it's the cream of the crop from the past years. Pity the video quality, though =/ >Please show me those great tactics and strategy and please tell >me if brains can beet speed on a Starcraft match. Brains (or, well, good preception and quick thinking) will win you the game, but only if you don't fail at speed - Even in a real war, if you got the plan but not the production facilities and other means & resources to execute said thing, that plan is for naught, no? It's a /Real Time/ strategy, after all, so the clock's ticking there for a good reason. Learn to cope, adapt, or whatever, or switch back to something like Steel Panthers: World at War. But yeah. I guess it's more a game than a strategy game - Granted strategy plays a pivotal part, but that's not the /only/ thing to it, as in per say the mentioned SP:WaW.
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Path: mbox-mo1.pugleaf.net!g2news2.google.com!news3.google.com!border1.nntp.dca.giganews.com!nntp.giganews.com!newsfeed00.sul.t-online.de!newsfeed01.sul.t-online.de!t-online.de!news.germany.com!feeder2.news.jippii.net!reader1.news.jippii.net!53ab2750!not-for-mail From: ihatespamandyoumustremov...@mbnet.fi (MuuMiMan) Newsgroups: alt.games.starcraft Subject: Re: Starcraft vs Chess Keywords: w00tw00t X-Word: gh3y X-Number: 1337 X-Useless-header: Yes X-Home: alt.fan.adjective-army, alt.games.starcraft Sender: MuuMi Organization: MuuMiLaakso®© Message-ID: <939l929grh0q89fbeup13h7sjm4v2cnhkv@4ax.com> References: <1150947544.527954.243800@b68g2000cwa.googlegroups.com> X-Newsreader: Forte Agent 1.8/32.553 MIME-Version: 1.0 Lines: 99 Date: Thu, 22 Jun 2006 19:00:17 +0300 NNTP-Posting-Host: 193.229.229.28 X-Complaints-To: newsm...@saunalahti.com X-Trace: reader1.news.jippii.net 1150991799 193.229.229.28 (Thu, 22 Jun 2006 18:56:39 EEST) NNTP-Posting-Date: Thu, 22 Jun 2006 18:56:39 EEST Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit